/* |
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File: PlayerModel.h |
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Abstract: Provide an example of how to successfully submit achievements and store them when network connection is not available |
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Version: 1.0 |
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*/ |
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#import <GameKit/GameKit.h> |
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@interface PlayerModel : NSObject |
{ |
NSLock *writeLock; |
} |
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@property (readonly, nonatomic) NSString *storedFilename; |
@property (readonly, nonatomic) NSMutableDictionary *storedAchievements; |
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// resubmit any local instances of GKAchievement that was stored on a failed submission. |
- (void)resubmitStoredAchievements; |
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// write all stored achievements for future resubmission |
- (void)writeStoredAchievements; |
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// load stored achievements that haven't been submitted to the server |
- (void)loadStoredAchievements; |
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// store an achievement for future resubmit |
- (void)storeAchievement:(GKAchievement *)achievement ; |
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// submit an achievement |
- (void)submitAchievement:(GKAchievement *)achievement ; |
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// reset achievements |
- (void)resetAchievements; |
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@end |