/* |
File: SampleViewController.m |
|
Abstract: Provide an example of how to successfully submit achievements and store them when network connection is not available |
|
Version: 1.0 |
|
Disclaimer: IMPORTANT: This Apple software is supplied to you by |
Apple Inc. ("Apple") in consideration of your agreement to the |
following terms, and your use, installation, modification or |
redistribution of this Apple software constitutes acceptance of these |
terms. If you do not agree with these terms, please do not use, |
install, modify or redistribute this Apple software. |
|
In consideration of your agreement to abide by the following terms, and |
subject to these terms, Apple grants you a personal, non-exclusive |
license, under Apple's copyrights in this original Apple software (the |
"Apple Software"), to use, reproduce, modify and redistribute the Apple |
Software, with or without modifications, in source and/or binary forms; |
provided that if you redistribute the Apple Software in its entirety and |
without modifications, you must retain this notice and the following |
text and disclaimers in all such redistributions of the Apple Software. |
Neither the name, trademarks, service marks or logos of Apple Inc. |
may be used to endorse or promote products derived from the Apple |
Software without specific prior written permission from Apple. Except |
as expressly stated in this notice, no other rights or licenses, express |
or implied, are granted by Apple herein, including but not limited to |
any patent rights that may be infringed by your derivative works or by |
other works in which the Apple Software may be incorporated. |
|
The Apple Software is provided by Apple on an "AS IS" basis. APPLE |
MAKES NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION |
THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS |
FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND |
OPERATION ALONE OR IN COMBINATION WITH YOUR PRODUCTS. |
|
IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL |
OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE, REPRODUCTION, |
MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED |
AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), |
STRICT LIABILITY OR OTHERWISE, EVEN IF APPLE HAS BEEN ADVISED OF THE |
POSSIBILITY OF SUCH DAMAGE. |
|
Copyright (C) 2011 Apple Inc. All Rights Reserved. |
|
*/ |
|
#import "SampleViewController.h" |
|
@implementation SampleViewController |
@synthesize player; |
|
- (id)initWithCoder:(NSCoder *)aDecoder |
{ |
self = [super initWithCoder:aDecoder]; |
|
if (self) { |
} |
return self; |
} |
|
/* |
On Pressing the button, load the AchievementViewController and add a percentage to the achievement. |
The submission of the achievement is done asynchronously, and the increase in percentage will not necessarily show up |
on the current viewing. This is an example and typically achievements should be submitted well before any ViewController is presented. |
*/ |
- (IBAction)showAchievementsThenAddExampleAchievement |
{ |
[self showAchievementsViewController]; |
|
NSString * identifier = @"com.appledts.GameCenterSampleApps.achievement"; |
NSString * hiddenIdentifier = @"com.appledts.GameCenterSampleApps.hidden_achievement"; |
|
// Submit an achievement for pressing this button |
GKAchievement * achievement = [[[GKAchievement alloc] initWithIdentifier:identifier] autorelease]; |
achievementsPercentageComplete += 25; |
[achievement setPercentComplete: achievementsPercentageComplete]; |
[player submitAchievement:achievement]; |
|
// submit hidden achievement after the first achievement is completed. |
if (achievement.completed || achievement.percentComplete >= 100){ |
hiddenAchievementPercentageComplete += 10; |
GKAchievement * hiddenAchievement = [[[GKAchievement alloc] initWithIdentifier:hiddenIdentifier] autorelease]; |
[hiddenAchievement setPercentComplete:hiddenAchievementPercentageComplete]; |
[player submitAchievement:hiddenAchievement]; |
} |
} |
|
// Enable GameCenter options like the button for showing achievements |
- (void)enableGameCenter:(BOOL)enableGameCenter |
{ |
[showAchievementsButton setEnabled:enableGameCenter]; |
// Enable all Game Center based UI here |
} |
|
#pragma mark - |
#pragma mark Show achievements |
|
// View a list of unlocked achievements |
- (void)showAchievementsViewController |
{ |
if ([self modalViewController]) { |
[self dismissModalViewControllerAnimated:NO]; |
} |
GKAchievementViewController * achievementViewController = [[GKAchievementViewController alloc] init]; |
[achievementViewController setAchievementDelegate:self]; |
[self presentModalViewController:achievementViewController animated:YES]; |
} |
|
// Dismiss the achievement viewController |
- (void)achievementViewControllerDidFinish:(GKAchievementViewController *)viewController |
{ |
if ([self modalViewController]) { |
// If there could be multiple modal ViewControllers up, a check is necessary. |
[self dismissModalViewControllerAnimated: YES]; |
} |
} |
|
/* |
To offer a proper experience with GameKit view controllers, a UIViewController |
based OpenGL should be used. For an example please look at the OpenGL ES Application based |
template in the new project menu. |
|
If the game view does not autorotate during gameplay, please create a new UIViewController that does |
autorotate and present the modal view controller from that. To control where the welcome |
banners slide in from you must set the position of the status bar on rotation. You should do |
this even if the status bar is hidden, to make sure banners and alerts appear oriented correctly. |
|
|
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation |
{ |
// Return YES for supported orientations |
return (interfaceOrientation == UIInterfaceOrientationPortrait); |
} |
*/ |
|
- (void)didReceiveMemoryWarning |
{ |
// Releases the view if it doesn't have a superview. |
[super didReceiveMemoryWarning]; |
// Release any stored data, images, etc that aren't in use. |
} |
|
- (void)dealloc |
{ |
[player release]; |
[super dealloc]; |
} |
|
@end |