/* |
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File: PlayerModel.m |
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Abstract: Provide an example of how to successfully submit scores to leaderboards |
and store them when submission fails. |
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Version: 1.0 |
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Disclaimer: IMPORTANT: This Apple software is supplied to you by |
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following terms, and your use, installation, modification or |
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install, modify or redistribute this Apple software. |
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In consideration of your agreement to abide by the following terms, and |
subject to these terms, Apple grants you a personal, non-exclusive |
license, under Apple's copyrights in this original Apple software (the |
"Apple Software"), to use, reproduce, modify and redistribute the Apple |
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may be used to endorse or promote products derived from the Apple |
Software without specific prior written permission from Apple. Except |
as expressly stated in this notice, no other rights or licenses, express |
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other works in which the Apple Software may be incorporated. |
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MAKES NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION |
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IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL |
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Copyright (C) 2011 Apple Inc. All Rights Reserved. |
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*/ |
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#import "PlayerModel.h" |
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@implementation PlayerModel |
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@synthesize storedScores, |
storedScoresFilename; |
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- (id)init |
{ |
self = [super init]; |
if (self) { |
NSString* path = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0]; |
storedScoresFilename = [[NSString alloc] initWithFormat:@"%@/%@.storedScores.plist",path,[GKLocalPlayer localPlayer].playerID]; |
writeLock = [[NSLock alloc] init]; |
} |
return self; |
} |
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- (void)dealloc |
{ |
[storedScores release]; |
[writeLock release]; |
[storedScoresFilename release]; |
[super dealloc]; |
} |
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// Attempt to resubmit the scores. |
- (void)resubmitStoredScores |
{ |
if (storedScores) { |
// Keeping an index prevents new entries to be added when the network is down |
int index = [storedScores count]-1; |
while( index >= 0 ) { |
GKScore * score = [storedScores objectAtIndex:index]; |
[self submitScore:score]; |
[storedScores removeObjectAtIndex:index]; |
index--; |
} |
[self writeStoredScore]; |
} |
} |
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// Load stored scores from disk. |
- (void)loadStoredScores |
{ |
NSArray * unarchivedObj = [NSKeyedUnarchiver unarchiveObjectWithFile:storedScoresFilename]; |
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if (unarchivedObj) { |
storedScores = [[NSMutableArray alloc] initWithArray:unarchivedObj]; |
[self resubmitStoredScores]; |
} else { |
storedScores = [[NSMutableArray alloc] init]; |
} |
} |
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// Save stored scores to file. |
- (void)writeStoredScore |
{ |
[writeLock lock]; |
NSData * archivedScore = [NSKeyedArchiver archivedDataWithRootObject:storedScores]; |
NSError * error; |
[archivedScore writeToFile:storedScoresFilename options:NSDataWritingFileProtectionNone error:&error]; |
if (error) { |
// Error saving file, handle accordingly |
} |
[writeLock unlock]; |
} |
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// Store score for submission at a later time. |
- (void)storeScore:(GKScore *)score |
{ |
[storedScores addObject:score]; |
[self writeStoredScore]; |
} |
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// Attempt to submit a score. On an error store it for a later time. |
- (void)submitScore:(GKScore *)score |
{ |
if ([GKLocalPlayer localPlayer].authenticated) { |
if (!score.value) { |
// Unable to validate data. |
return; |
} |
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// Store the scores if there is an error. |
[score reportScoreWithCompletionHandler:^(NSError *error){ |
if (!error || (![error code] && ![error domain])) { |
// Score submitted correctly. Resubmit others |
[self resubmitStoredScores]; |
} else { |
// Store score for next authentication. |
[self storeScore:score]; |
} |
}]; |
} |
} |
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@end |