/* |
File: GLViewController.m |
Abstract: This UIViewController configures the OpenGL ES view and its UI when an external display is connected/disconnected. |
Version: 1.0 |
|
Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple |
Inc. ("Apple") in consideration of your agreement to the following |
terms, and your use, installation, modification or redistribution of |
this Apple software constitutes acceptance of these terms. If you do |
not agree with these terms, please do not use, install, modify or |
redistribute this Apple software. |
|
In consideration of your agreement to abide by the following terms, and |
subject to these terms, Apple grants you a personal, non-exclusive |
license, under Apple's copyrights in this original Apple software (the |
"Apple Software"), to use, reproduce, modify and redistribute the Apple |
Software, with or without modifications, in source and/or binary forms; |
provided that if you redistribute the Apple Software in its entirety and |
without modifications, you must retain this notice and the following |
text and disclaimers in all such redistributions of the Apple Software. |
Neither the name, trademarks, service marks or logos of Apple Inc. may |
be used to endorse or promote products derived from the Apple Software |
without specific prior written permission from Apple. Except as |
expressly stated in this notice, no other rights or licenses, express or |
implied, are granted by Apple herein, including but not limited to any |
patent rights that may be infringed by your derivative works or by other |
works in which the Apple Software may be incorporated. |
|
The Apple Software is provided by Apple on an "AS IS" basis. APPLE |
MAKES NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION |
THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS |
FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND |
OPERATION ALONE OR IN COMBINATION WITH YOUR PRODUCTS. |
|
IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL |
OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE, REPRODUCTION, |
MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED |
AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), |
STRICT LIABILITY OR OTHERWISE, EVEN IF APPLE HAS BEEN ADVISED OF THE |
POSSIBILITY OF SUCH DAMAGE. |
|
Copyright (C) 2013 Apple Inc. All Rights Reserved. |
|
*/ |
|
#import "GLViewController.h" |
#import "UserInterfaceViewController.h" |
#import "GLView.h" |
|
@implementation GLViewController |
|
- (void)screenDidConnect:(UIViewController *)userInterface |
{ |
// Remove UI previously added atop the GL view |
for (UIView* v in [self.view subviews]) |
[v removeFromSuperview]; |
|
// One of these userInterface view controllers is visible at a time, |
// so release the other one to minimize memory usage |
self.userInterfaceOnTop = nil; |
self.userInterfaceFullscreen = userInterface; |
|
if (self.userInterfaceFullscreen) |
{ |
// Setup UI (When an external display is connected, it will be added to mainViewController's view |
// in MainViewController/-screenDidChange:) |
[(UserInterfaceViewController *)self.userInterfaceFullscreen screenDidConnect]; |
|
// Set the userControlDelegte, which is responsible for setting the cube's rotating radius |
[(GLView *)self.view setUserControlDelegate:(id)self.userInterfaceFullscreen]; |
} |
} |
|
- (void)screenDidDisconnect:(UIViewController *)userInterface |
{ |
// One of these userInterface view controllers is visible at a time, |
// so release the other one to minimize memory usage |
self.userInterfaceFullscreen = nil; |
self.userInterfaceOnTop = userInterface; |
|
if (self.userInterfaceOnTop) |
{ |
// Setup UI |
[(UserInterfaceViewController *)self.userInterfaceOnTop screenDidDisconnect]; |
|
// Add UI on top |
[(GLView *)self.view addSubview:self.userInterfaceOnTop.view]; |
|
// Set the userControlDelegte, which is responsible for setting the cube's rotating radius |
[(GLView *)self.view setUserControlDelegate:(id)self.userInterfaceOnTop]; |
} |
} |
|
- (void)setTargetScreen:(UIScreen *)targetScreen |
{ |
// Delegate to the GL view to create a CADisplayLink for the target display (UIScreen/-displayLinkWithTarget:selector:) |
// This will result in the native fps for whatever display you create it from. |
[(GLView *)self.view setTargetScreen:targetScreen]; |
} |
|
- (void)startAnimation |
{ |
[(GLView *)self.view startAnimation]; |
} |
|
- (void)stopAnimation |
{ |
[(GLView *)self.view stopAnimation]; |
} |
|
- (void)viewDidLoad |
{ |
[super viewDidLoad]; |
|
self.view.autoresizingMask = |
UIViewAutoresizingFlexibleLeftMargin | UIViewAutoresizingFlexibleRightMargin | |
UIViewAutoresizingFlexibleTopMargin | UIViewAutoresizingFlexibleBottomMargin | |
UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight; |
} |
|
- (void)didReceiveMemoryWarning |
{ |
[super didReceiveMemoryWarning]; |
// Dispose of any resources that can be recreated. |
} |
|
- (BOOL)shouldAutorotate { |
return YES; |
} |
|
- (NSUInteger)supportedInterfaceOrientations { |
if ([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone) { |
return UIInterfaceOrientationMaskAllButUpsideDown; |
} else { |
return UIInterfaceOrientationMaskAll; |
} |
} |
|
@end |