GLCameraRipple |
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DESCRIPTION: |
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This sample demonstrates how to use the AVFoundation framework to capture YUV |
frames from the camera and process them using shaders in OpenGL ES 2.0. |
CVOpenGLESTextureCache, which is new to iOS 5.0, is used to provide optimal |
performance when using the AVCaptureOutput as an OpenGL texture. In addition, a |
ripple effect is applied by modifying the texture coordinates of a densely |
tessellated quad. |
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BUILD REQUIREMENTS: |
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iOS SDK 5.0 or later |
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RUNTIME REQUIREMENTS: |
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iOS 5.0 or later. This app will only work on device because of camera input |
requirement. Due to the app's heavy use of CPU, performance may be sub-optimal |
when running debug builds on certain devices. |
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Copyright (C) 2011-2013 Apple Inc. All rights reserved. |