/* |
File: GLEssentialsWindowController.m |
Abstract: |
Window controller class. Necessary to switch back and forth between a fullscreen and non-fullscreen window. |
The window property on NSWindowController is connected to the window in the NIB (via Interface Builder). |
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Version: 1.7 |
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Copyright (C) 2013 Apple Inc. All Rights Reserved. |
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*/ |
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#import "GLEssentialsWindowController.h" |
#import "GLEssentialsFullscreenWindow.h" |
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@interface GLEssentialsWindowController () |
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@end |
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@implementation GLEssentialsWindowController |
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// Were we set in the background? |
BOOL wasBackgroundedOutOfFullScreen; |
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// Fullscreen window |
GLEssentialsFullscreenWindow *fullscreenWindow; |
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// Non-Fullscreen window (also the initial window) |
NSWindow* standardWindow; |
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- (id)initWithWindow:(NSWindow *)window |
{ |
self = [super initWithWindow:window]; |
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if (self) |
{ |
// Initialize to nil since it indicates app is not fullscreen |
fullscreenWindow = nil; |
} |
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return self; |
} |
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- (void) goFullscreen |
{ |
// If app is already fullscreen... |
if(fullscreenWindow) |
{ |
//...don't do anything |
return; |
} |
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// Allocate a new fullscreen window |
fullscreenWindow = [[GLEssentialsFullscreenWindow alloc] init]; |
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// Resize the view to screensize |
NSRect viewRect = [fullscreenWindow frame]; |
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// Set the view to the size of the fullscreen window |
[view setFrameSize: viewRect.size]; |
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// Set the view in the fullscreen window |
[fullscreenWindow setContentView:view]; |
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standardWindow = [self window]; |
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// Hide non-fullscreen window so it doesn't show up when switching out |
// of this app (i.e. with CMD-TAB) |
[standardWindow orderOut:self]; |
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// Set controller to the fullscreen window so that all input will go to |
// this controller (self) |
[self setWindow:fullscreenWindow]; |
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// Show the window and make it the key window for input |
[fullscreenWindow makeKeyAndOrderFront:self]; |
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} |
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- (void) goWindow |
{ |
// If controller doesn't have a full screen window... |
if(fullscreenWindow == nil) |
{ |
//...app is already windowed so don't do anything |
return; |
} |
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// Get the rectangle of the original window |
NSRect viewRect = [standardWindow frame]; |
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// Set the view rect to the new size |
[view setFrame:viewRect]; |
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// Set controller to the standard window so that all input will go to |
// this controller (self) |
[self setWindow:standardWindow]; |
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// Set the content of the orginal window to the view |
[[self window] setContentView:view]; |
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// Show the window and make it the key window for input |
[[self window] makeKeyAndOrderFront:self]; |
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// Release the fullscreen window |
[fullscreenWindow release]; |
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// Ensure we set fullscreen Window to nil so our checks for |
// windowed vs. fullscreen mode elsewhere are correct |
fullscreenWindow = nil; |
} |
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- (void) keyDown:(NSEvent *)event |
{ |
unichar c = [[event charactersIgnoringModifiers] characterAtIndex:0]; |
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switch (c) |
{ |
// Handle [ESC] key |
case 27: |
if(fullscreenWindow != nil) |
{ |
[self goWindow]; |
} |
return; |
// Have f key toggle fullscreen |
case 'f': |
if(fullscreenWindow == nil) |
{ |
[self goFullscreen]; |
} |
else |
{ |
[self goWindow]; |
} |
return; |
} |
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// Allow other character to be handled (or not and beep) |
[super keyDown:event]; |
} |
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@end |