/* |
File: vectorUtil.c |
Abstract: |
Functions for performing vector math. |
|
Version: 1.7 |
|
Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple |
Inc. ("Apple") in consideration of your agreement to the following |
terms, and your use, installation, modification or redistribution of |
this Apple software constitutes acceptance of these terms. If you do |
not agree with these terms, please do not use, install, modify or |
redistribute this Apple software. |
|
In consideration of your agreement to abide by the following terms, and |
subject to these terms, Apple grants you a personal, non-exclusive |
license, under Apple's copyrights in this original Apple software (the |
"Apple Software"), to use, reproduce, modify and redistribute the Apple |
Software, with or without modifications, in source and/or binary forms; |
provided that if you redistribute the Apple Software in its entirety and |
without modifications, you must retain this notice and the following |
text and disclaimers in all such redistributions of the Apple Software. |
Neither the name, trademarks, service marks or logos of Apple Inc. may |
be used to endorse or promote products derived from the Apple Software |
without specific prior written permission from Apple. Except as |
expressly stated in this notice, no other rights or licenses, express or |
implied, are granted by Apple herein, including but not limited to any |
patent rights that may be infringed by your derivative works or by other |
works in which the Apple Software may be incorporated. |
|
The Apple Software is provided by Apple on an "AS IS" basis. APPLE |
MAKES NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION |
THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS |
FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND |
OPERATION ALONE OR IN COMBINATION WITH YOUR PRODUCTS. |
|
IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL |
OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE, REPRODUCTION, |
MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED |
AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), |
STRICT LIABILITY OR OTHERWISE, EVEN IF APPLE HAS BEEN ADVISED OF THE |
POSSIBILITY OF SUCH DAMAGE. |
|
Copyright (C) 2013 Apple Inc. All Rights Reserved. |
|
*/ |
|
#include "vectorUtil.h" |
|
#include <math.h> |
#include <memory.h> |
|
void vec4Add(float* vec, const float* lhs, const float* rhs) |
{ |
vec[0] = lhs[0] + rhs[0]; |
vec[1] = lhs[1] + rhs[1]; |
vec[2] = lhs[2] + rhs[2]; |
vec[3] = lhs[3] + rhs[3]; |
} |
|
void vec4Subtract(float* vec, const float* lhs, const float* rhs) |
{ |
vec[0] = lhs[0] - rhs[0]; |
vec[1] = lhs[1] - rhs[1]; |
vec[2] = lhs[2] - rhs[2]; |
vec[3] = lhs[3] - rhs[3]; |
} |
|
|
void vec4Multiply(float* vec, const float* lhs, const float* rhs) |
{ |
vec[0] = lhs[0] * rhs[0]; |
vec[1] = lhs[1] * rhs[1]; |
vec[2] = lhs[2] * rhs[2]; |
vec[3] = lhs[3] * rhs[3]; |
} |
|
void vec4Divide(float* vec, const float* lhs, const float* rhs) |
{ |
vec[0] = lhs[0] / rhs[0]; |
vec[1] = lhs[1] / rhs[1]; |
vec[2] = lhs[2] / rhs[2]; |
vec[3] = lhs[3] / rhs[3]; |
} |
|
|
void vec3Add(float* vec, const float* lhs, const float* rhs) |
{ |
vec[0] = lhs[0] + rhs[0]; |
vec[1] = lhs[1] + rhs[1]; |
vec[2] = lhs[2] + rhs[2]; |
} |
|
void vec3Subtract(float* vec, const float* lhs, const float* rhs) |
{ |
vec[0] = lhs[0] - rhs[0]; |
vec[1] = lhs[1] - rhs[1]; |
vec[2] = lhs[2] - rhs[2]; |
} |
|
|
void vec3Multiply(float* vec, const float* lhs, const float* rhs) |
{ |
vec[0] = lhs[0] * rhs[0]; |
vec[1] = lhs[1] * rhs[1]; |
vec[2] = lhs[2] * rhs[2]; |
} |
|
void vec3Divide(float* vec, const float* lhs, const float* rhs) |
{ |
vec[0] = lhs[0] / rhs[0]; |
vec[1] = lhs[1] / rhs[1]; |
vec[2] = lhs[2] / rhs[2]; |
} |
|
float vec3DotProduct(const float* lhs, const float* rhs) |
{ |
return lhs[0]*rhs[0] + lhs[1]*rhs[1] + lhs[2]*rhs[2]; |
} |
|
float vec4DotProduct(const float* lhs, const float* rhs) |
{ |
return lhs[0]*rhs[0] + lhs[1]*rhs[1] + lhs[2]*rhs[2] + lhs[3]*rhs[3]; |
} |
|
void vec3CrossProduct(float* vec, const float* lhs, const float* rhs) |
{ |
vec[0] = lhs[1] * rhs[2] - lhs[2] * rhs[1]; |
vec[1] = lhs[2] * rhs[0] - lhs[0] * rhs[2]; |
vec[2] = lhs[0] * rhs[1] - lhs[1] * rhs[0]; |
} |
|
float vec3Length(const float* vec) |
{ |
return sqrtf(vec[0]*vec[0] + vec[1]*vec[1] + vec[2]*vec[2]); |
} |
|
float vec3Distance(const float* pointA, const float* pointB) |
{ |
float diffx = pointA[0]-pointB[0]; |
float diffy = pointA[1]-pointB[1]; |
float diffz = pointA[2]-pointB[2]; |
return sqrtf(diffx*diffx + diffy*diffy + diffz*diffz); |
} |
|
void vec3Normalize(float* vec, const float* src) |
{ |
float length = vec3Length(src); |
|
vec[0] = src[0]/length; |
vec[1] = src[1]/length; |
vec[2] = src[2]/length; |
} |