/* |
File: SoundEffect.m |
Abstract: SoundEffect is a class that loads and plays sound files. |
Version: 1.13 |
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*/ |
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#import "SoundEffect.h" |
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@implementation SoundEffect |
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// Creates a sound effect object from the specified sound file |
+ (id)soundEffectWithContentsOfFile:(NSString *)aPath { |
if (aPath) { |
return [[SoundEffect alloc] initWithContentsOfFile:aPath]; |
} |
return nil; |
} |
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// Initializes a sound effect object with the contents of the specified sound file |
- (id)initWithContentsOfFile:(NSString *)path { |
self = [super init]; |
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// Gets the file located at the specified path. |
if (self != nil) { |
NSURL *aFileURL = [NSURL fileURLWithPath:path isDirectory:NO]; |
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// If the file exists, calls Core Audio to create a system sound ID. |
if (aFileURL != nil) { |
SystemSoundID aSoundID; |
OSStatus error = AudioServicesCreateSystemSoundID((__bridge CFURLRef)aFileURL, &aSoundID); |
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if (error == kAudioServicesNoError) { // success |
_soundID = aSoundID; |
} else { |
NSLog(@"Error %d loading sound at path: %@", (int)error, path); |
self = nil; |
} |
} else { |
NSLog(@"NSURL is nil for path: %@", path); |
self = nil; |
} |
} |
return self; |
} |
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// Releases resouces when no longer needed. |
-(void)dealloc { |
AudioServicesDisposeSystemSoundID(_soundID); |
} |
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// Plays the sound associated with a sound effect object. |
-(void)play { |
// Calls Core Audio to play the sound for the specified sound ID. |
AudioServicesPlaySystemSound(_soundID); |
} |
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@end |