InterAppAudioDelay/InterAppAudioDelay/UI/CAUITransportButton.m

//
/*
     File: CAUITransportButton.m
 Abstract: 
 This UIButton subclass programatically draws a transport button with a particular drawing style.
 It features a fill color that can be an accent color.
 If the button has the recordEnabledButtonStyle, it pulses on and off.
 
 These buttons resize themselves dynamically at runtime so that their bounds is a minimum of 44 x 44 pts
 in order to make them easy to press.
 The button image will draw at the original size specified in the storyboard
 
  Version: 1.1.2
 
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 */
 
#import "CAUITransportButton.h"
 
 
@implementation CAUITransportButton
{
    CGRect  imageRect;
}
 
@synthesize drawingStyle;
@synthesize fillColor;
 
- (id) initWithCoder:(NSCoder *) aDecoder {
    self = [super initWithCoder: aDecoder];
    
    if (self) {
        imageRect = self.bounds;
        CGFloat widthDelta = 44 - self.bounds.size.width;
        CGFloat heightDelta= 44 - self.bounds.size.height;
        
        if (widthDelta > 0 || heightDelta > 0) {
            // update the frame
            CGRect bounds = CGRectMake(0, 0, widthDelta > 0 ? 44 : imageRect.size.width, heightDelta > 0 ? 44 : imageRect.size.height);
            CGRect frame  = CGRectMake(widthDelta > 0 ? roundf(self.frame.origin.x - (widthDelta / 2)) : self.frame.origin.x,
                                       heightDelta > 0? roundf(self.frame.origin.y - (heightDelta/ 2)) : self.frame.origin.y,
                                       bounds.size.width, bounds.size.height);
            
            self.frame = frame;
            self.bounds = bounds;
        }
    }
    return self;
}
 
+ (Class) layerClass {
    return [CAShapeLayer class];
}
 
double toRadians(double degrees) {
    return (degrees * M_PI)/180.0;
}
 
/* sets the drawing style of the button and updates the appearance of the button */
- (void) setDrawingStyle:(CAUITransportButtonStyle) style {
    if (drawingStyle != style) {
        drawingStyle = style;
        CGPathRef path = [self newPathRefForStyle: style];
        ((CAShapeLayer *)self.layer).path = path;
        CGPathRelease (path);
        
        self.backgroundColor = [UIColor clearColor];
        
        if (style == recordEnabledButtonStyle) {
            [UIView animateWithDuration:1 delay:0 options: UIViewAnimationOptionCurveLinear animations: ^{
                ((CAShapeLayer *)self.layer).strokeColor = self.fillColor;
                ((CAShapeLayer *)self.layer).fillColor = self.fillColor;
                ((CAShapeLayer *)self.layer).lineWidth = .5;
                [self flash];
            }           completion:nil];
            
        } else if (style == recordButtonStyle) {
            [((CAShapeLayer *)self.layer) removeAllAnimations];
            [UIView animateWithDuration:1 delay:0 options: UIViewAnimationOptionCurveLinear animations: ^{
                ((CAShapeLayer *)self.layer).strokeColor = [UIColor clearColor].CGColor;
                ((CAShapeLayer *)self.layer).fillColor = fillColor;
                ((CAShapeLayer *)self.layer).lineWidth = 0;
            }           completion:NULL];
        }
    }
}
 
- (void) flash {
    UIColor *color = [[UIColor colorWithCGColor: fillColor] colorWithAlphaComponent: .2];
    [CATransaction begin];
    CABasicAnimation *strokeAnim = [CABasicAnimation animationWithKeyPath:@"fillColor"];
    strokeAnim.fromValue         = (id) ((CAShapeLayer *)self.layer).fillColor;
    strokeAnim.toValue           = (id) color.CGColor;
    strokeAnim.duration          = 2.0;
    strokeAnim.repeatCount       = 0;
    strokeAnim.autoreverses      = YES;
    [CATransaction setCompletionBlock: ^{
        if (drawingStyle == recordEnabledButtonStyle)
            [self flash];
    }];
    [((CAShapeLayer *)self.layer) addAnimation:strokeAnim forKey:@"animateStrokeColor"];
    [CATransaction commit];
}
 
 
- (void) setFillColor:(CGColorRef) color {
    fillColor = color;
    ((CAShapeLayer *)self.layer).fillColor = color;
}
 
- (CGPathRef) newPathRefForStyle: (CAUITransportButtonStyle) style {
    CGPathRef path = NULL;
    CGFloat size = MIN(imageRect.size.width, imageRect.size.height);
    
    switch (style) {
        case rewindButtonStyle:
        {
            CGMutablePathRef tempPath = CGPathCreateMutable();
            CGFloat height = size * 0.613;
            CGFloat width = size;
            CGFloat yOffset = roundf((imageRect.size.height - height)/2);
            CGFloat radius  = (size * .0631)/2;
            
            height = roundf(height);
            
            // first arrow
            CGPathAddArc(tempPath, NULL, radius, yOffset + height/2, radius, toRadians(120), toRadians(240), NO);
            CGPathAddArc(tempPath, NULL, .5 * width - radius, yOffset + radius, radius, toRadians(240), toRadians(0), NO);
            CGPathAddArc(tempPath, NULL, .5 * width - radius, yOffset + height - radius, radius, toRadians(0), toRadians(120), NO);
            CGPathCloseSubpath(tempPath);
            
            // second arrow
            CGPathMoveToPoint(tempPath, NULL, .5*size, yOffset + height/2);
            CGPathAddArc(tempPath, NULL, .5*size + radius, yOffset + height/2, radius, toRadians(180), toRadians(240), NO);
            CGPathAddArc(tempPath, NULL, width - radius, yOffset + radius, radius, toRadians(240), toRadians(0), NO);
            CGPathAddArc(tempPath, NULL, width - radius, yOffset + height - radius, radius, toRadians(0), toRadians(120), NO);
            CGPathAddArc(tempPath, NULL, .5*size + radius, yOffset + height/2, radius, toRadians(120), toRadians(180), NO);
            CGPathCloseSubpath(tempPath);
            
            path = tempPath;
        }
            break;
        case pauseButtonStyle:
        {
            CGMutablePathRef tempPath = CGPathCreateMutable();
            CGFloat height = size * 0.857;
            CGFloat width  = size * .7452;
            CGFloat barWidth = size * .2776;
            CGFloat xOffset = roundf((imageRect.size.width - width)/2);
            CGFloat yOffset = roundf((imageRect.size.height - height)/2);
            CGFloat radius = (size * 0.0397)/2;
            
            height = roundf(height);
            
            CGPathAddRoundedRect(tempPath, NULL, CGRectMake(xOffset, yOffset, barWidth, height), radius, radius);
            CGPathAddRoundedRect(tempPath, NULL, CGRectMake(roundf(imageRect.size.width - xOffset - barWidth), yOffset, barWidth, height), radius, radius);
            
            path = tempPath;
        }
            break;
        case playButtonStyle:
        {
            CGMutablePathRef tempPath = CGPathCreateMutable();
            CGFloat height = size * .857;
            CGFloat width  = size * .6538;
            CGFloat xOffset = roundf((imageRect.size.width - width)/2);
            CGFloat yOffset = roundf((imageRect.size.height - height)/2);
            CGFloat radius  = (size * .0631)/2;
            
            height = roundf(height);
            
            CGPathAddArc(tempPath, NULL, xOffset + radius, yOffset + radius, radius, toRadians(180), toRadians(300), NO);
            CGPathAddArc(tempPath, NULL, xOffset + width - radius, yOffset + height/2, radius, toRadians(300), toRadians(60), NO);
            CGPathAddArc(tempPath, NULL, xOffset + radius, yOffset + height - radius, radius, toRadians(60), toRadians(180), NO);
            CGPathCloseSubpath(tempPath);
            path = tempPath;
        }
            break;
        case recordButtonStyle:
        case recordEnabledButtonStyle:
        {
            size *= .7825;
            CGRect elipseRect = CGRectMake((imageRect.size.width - size)/2, (imageRect.size.height - size)/2, size, size);
            path = CGPathCreateWithEllipseInRect(elipseRect, NULL);
        }
            break;
    }
    return path;
}
 
@end