/* |
File: UIRemoteAudioUnitButton.m |
Abstract: |
Version: 1.1.2 |
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Copyright (C) 2014 Apple Inc. All Rights Reserved. |
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*/ |
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#import "UIRemoteAudioUnitButton.h" |
#import <AudioUnit/AUComponent.h> |
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#define kLabelGap 20 |
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@interface RemoteAU : NSObject { |
@public |
AudioComponentDescription _desc; |
AudioComponent _comp; |
NSString *_name; |
UIImage *_image; |
} |
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@end |
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UIImage *addRemoteAUImage = nil; |
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NSString * const kDefaultAddInstrumentLabel = @"Add Instrument"; |
NSString * const kDefaultAddEffectLabel = @"Add Effect"; |
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@implementation UIRemoteAudioUnitButton |
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#pragma mark - Initialization methods |
+ (void) initialize { |
addRemoteAUImage = [[UIImage imageNamed: @"AddIcon"] retain]; |
} |
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- (void) setFrame:(CGRect) frame { |
[super setFrame: frame]; |
buttonRect = CGRectInset(CGRectMake(floorf(kLabelGap/2), 0, frame.size.width - kLabelGap, frame.size.height - kLabelGap), 2, 2); |
} |
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- (id)initWithCoder:(NSCoder*)coder { |
self = [super initWithCoder:coder]; |
if (self) { |
if (( UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPhone )) |
[self.titleLabel setFont: [UIFont systemFontOfSize:11.0]]; |
} |
return self; |
} |
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@synthesize type; |
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#pragma mark - Property methods |
- (RemoteAU *) remoteAU { |
return remoteAU; |
} |
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- (void) setRemoteAU:(RemoteAU *) au { |
[au retain]; |
[remoteAU autorelease]; |
remoteAU = au; |
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[auImage release]; |
auImage = NULL; |
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if (remoteAU) { |
auImage = (UIImage*)[AudioComponentGetIcon(remoteAU->_comp, (float)114) retain]; |
[self setTitle:remoteAU->_name forState:UIControlStateNormal]; |
} else |
[self setTitle:(type == remoteInstrumentButtonType) ? kDefaultAddInstrumentLabel : kDefaultAddEffectLabel forState:UIControlStateNormal]; |
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[self setNeedsDisplay]; |
} |
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#pragma mark - Drawing methods |
- (void) drawRect:(CGRect) rect { |
if (remoteAU == nil) { |
CGContextRef ctx = UIGraphicsGetCurrentContext(); |
[[UIColor colorWithWhite:.2 alpha:.8] set]; |
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CGContextSetStrokeColorWithColor(ctx, [UIColor colorWithWhite: .4 alpha: 1].CGColor); |
CGFloat dashes[2] = {6, 3}; |
CGContextSetLineDash(ctx, 0, dashes, 2); |
CGContextSetLineWidth(ctx, 3); |
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CGPathRef path = CGPathCreateWithRoundedRect(buttonRect, 10, 10, NULL); |
CGContextAddPath(ctx, path); |
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CGContextDrawPath(ctx, kCGPathFillStroke); |
CGPathRelease(path); |
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// image rect |
CGRect imageRect = CGRectMake(0, 0, addRemoteAUImage.size.width, addRemoteAUImage.size.height); |
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imageRect.origin.x = floorf(buttonRect.origin.x + (buttonRect.size.width - imageRect.size.width)/2)+.5; |
imageRect.origin.y = floorf(buttonRect.origin.y + (buttonRect.size.height - imageRect.size.height)/2)+.5; |
[addRemoteAUImage drawInRect: imageRect]; |
} else |
[auImage drawInRect: buttonRect]; // we need to draw the icon of the audio unit |
} |
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@end |