/* |
Copyright (C) 2014 Apple Inc. All Rights Reserved. |
See LICENSE.txt for this sample’s licensing information |
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Abstract: |
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Simple Utility class for creating a 2d texture |
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*/ |
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#import <UIKit/UIKit.h> |
#import <Metal/Metal.h> |
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@interface AAPLTexture : NSObject |
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@property (nonatomic, readonly) id <MTLTexture> texture; |
@property (nonatomic, readonly) MTLTextureType target; |
@property (nonatomic, readonly) uint32_t width; |
@property (nonatomic, readonly) uint32_t height; |
@property (nonatomic, readonly) uint32_t depth; |
@property (nonatomic, readonly) uint32_t format; |
@property (nonatomic, readonly) NSString *path; |
@property (nonatomic, readonly) BOOL hasAlpha; |
@property (nonatomic, readwrite) BOOL flip; |
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- (id) initWithResourceName:(NSString *)name |
extension:(NSString *)ext; |
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- (BOOL) finalize:(id<MTLDevice>)device; |
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@end |