README.md
# MetalUniformStreaming |
Metal creates data buffer resources that can be read and written to on the CPU and GPU asynchronously. This example demonstrates using a data buffer to set uniforms for the vertex and fragment shaders. |
## Requirements |
### Build |
iOS 8 SDK |
### Runtime |
iOS 8, 64 bit devices |
Copyright (C) 2014 Apple Inc. All rights reserved. |