/* |
File: MusicCubePlayback.m |
Abstract: Defines the audio playback object for the application. The object responds to the OpenAL environment. |
Version: 1.3 |
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*/ |
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#import "MusicCubePlayback.h" |
#import "MyOpenALSupport.h" |
|
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@implementation MusicCubePlayback |
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@synthesize isPlaying = _isPlaying; |
@synthesize wasInterrupted = _wasInterrupted; |
@synthesize listenerRotation = _listenerRotation; |
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#pragma mark Object Init / Maintenance |
|
void interruptionListener( void * inClientData, |
UInt32 inInterruptionState) |
{ |
MusicCubePlayback *THIS = (MusicCubePlayback*)inClientData; |
if (inInterruptionState == kAudioSessionBeginInterruption) |
{ |
// do nothing |
[THIS teardownOpenAL]; |
if ([THIS isPlaying]) { |
THIS->_wasInterrupted = YES; |
THIS->_isPlaying = NO; |
} |
} |
else if (inInterruptionState == kAudioSessionEndInterruption) |
{ |
OSStatus result = AudioSessionSetActive(true); |
if (result) printf("Error setting audio session active! %d\n", (int)result); |
[THIS initOpenAL]; |
if (THIS->_wasInterrupted) |
{ |
[THIS startSound]; |
THIS->_wasInterrupted = NO; |
} |
} |
} |
|
- (id)init |
{ |
if (self = [super init]) { |
// initial position of the sound source and |
// initial position and rotation of the listener |
// will be set by the view |
|
// setup our audio session |
OSStatus result = AudioSessionInitialize(NULL, NULL, interruptionListener, self); |
if (result) printf("Error initializing audio session! %d\n", (int)result); |
else { |
UInt32 category = kAudioSessionCategory_AmbientSound; |
result = AudioSessionSetProperty(kAudioSessionProperty_AudioCategory, sizeof(category), &category); |
if (result) printf("Error setting audio session category! %d\n", (int)result); |
else { |
result = AudioSessionSetActive(true); |
if (result) printf("Error setting audio session active! %d\n", (int)result); |
} |
} |
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_wasInterrupted = NO; |
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// Initialize our OpenAL environment |
[self initOpenAL]; |
} |
|
return self; |
} |
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- (void)dealloc |
{ |
if (_data) free(_data); |
|
[self teardownOpenAL]; |
[super dealloc]; |
} |
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#pragma mark OpenAL |
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- (void) initBuffer |
{ |
ALenum error = AL_NO_ERROR; |
ALenum format = 0; |
ALsizei size = 0; |
ALsizei freq = 0; |
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NSBundle* bundle = [NSBundle mainBundle]; |
|
// get some audio data from a wave file |
CFURLRef fileURL = (CFURLRef)[[NSURL fileURLWithPath:[bundle pathForResource:@"sound" ofType:@"wav"]] retain]; |
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if (fileURL) |
{ |
_data = MyGetOpenALAudioData(fileURL, &size, &format, &freq); |
CFRelease(fileURL); |
|
if((error = alGetError()) != AL_NO_ERROR) { |
printf("error loading sound: %x\n", error); |
exit(1); |
} |
|
// use the static buffer data API |
alBufferDataStaticProc(_buffer, format, _data, size, freq); |
|
if((error = alGetError()) != AL_NO_ERROR) { |
printf("error attaching audio to buffer: %x\n", error); |
} |
} |
else |
{ |
printf("Could not find file!\n"); |
_data = NULL; |
} |
} |
|
- (void) initSource |
{ |
ALenum error = AL_NO_ERROR; |
alGetError(); // Clear the error |
|
// Turn Looping ON |
alSourcei(_source, AL_LOOPING, AL_TRUE); |
|
// Set Source Position |
alSourcefv(_source, AL_POSITION, _sourcePos); |
|
// Set Source Reference Distance |
alSourcef(_source, AL_REFERENCE_DISTANCE, 0.15f); |
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// attach OpenAL Buffer to OpenAL Source |
alSourcei(_source, AL_BUFFER, _buffer); |
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if((error = alGetError()) != AL_NO_ERROR) { |
printf("Error attaching buffer to source: %x\n", error); |
exit(1); |
} |
} |
|
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- (void)initOpenAL |
{ |
ALenum error; |
ALCcontext *newContext = NULL; |
ALCdevice *newDevice = NULL; |
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// Create a new OpenAL Device |
// Pass NULL to specify the system’s default output device |
newDevice = alcOpenDevice(NULL); |
if (newDevice != NULL) |
{ |
// Create a new OpenAL Context |
// The new context will render to the OpenAL Device just created |
newContext = alcCreateContext(newDevice, 0); |
if (newContext != NULL) |
{ |
// Make the new context the Current OpenAL Context |
alcMakeContextCurrent(newContext); |
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// Create some OpenAL Buffer Objects |
alGenBuffers(1, &_buffer); |
if((error = alGetError()) != AL_NO_ERROR) { |
printf("Error Generating Buffers: %x", error); |
exit(1); |
} |
|
// Create some OpenAL Source Objects |
alGenSources(1, &_source); |
if(alGetError() != AL_NO_ERROR) |
{ |
printf("Error generating sources! %x\n", error); |
exit(1); |
} |
|
} |
} |
// clear any errors |
alGetError(); |
|
[self initBuffer]; |
[self initSource]; |
} |
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- (void)teardownOpenAL |
{ |
ALCcontext *context = NULL; |
ALCdevice *device = NULL; |
|
// Delete the Sources |
alDeleteSources(1, &_source); |
// Delete the Buffers |
alDeleteBuffers(1, &_buffer); |
|
//Get active context (there can only be one) |
context = alcGetCurrentContext(); |
//Get device for active context |
device = alcGetContextsDevice(context); |
//Release context |
alcDestroyContext(context); |
//Close device |
alcCloseDevice(device); |
} |
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#pragma mark Play / Pause |
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- (void)startSound |
{ |
ALenum error; |
|
printf("Start!\n"); |
// Begin playing our source file |
alSourcePlay(_source); |
if((error = alGetError()) != AL_NO_ERROR) { |
printf("error starting source: %x\n", error); |
} else { |
// Mark our state as playing |
self.isPlaying = YES; |
} |
} |
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- (void)stopSound |
{ |
ALenum error; |
|
printf("Stop!!\n"); |
// Stop playing our source file |
alSourceStop(_source); |
if((error = alGetError()) != AL_NO_ERROR) { |
printf("error stopping source: %x\n", error); |
} else { |
// Mark our state as not playing |
self.isPlaying = NO; |
} |
} |
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#pragma mark Setters / Getters |
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- (float*)sourcePos |
{ |
return _sourcePos; |
} |
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- (void)setSourcePos:(float*)SOURCEPOS |
{ |
int i; |
for (i=0; i<3; i++) |
_sourcePos[i] = SOURCEPOS[i]; |
|
// Move our audio source coordinates |
alSourcefv(_source, AL_POSITION, _sourcePos); |
} |
|
|
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- (float*)listenerPos |
{ |
return _listenerPos; |
} |
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- (void)setListenerPos:(float*)LISTENERPOS |
{ |
int i; |
for (i=0; i<3; i++) |
_listenerPos[i] = LISTENERPOS[i]; |
|
// Move our listener coordinates |
alListenerfv(AL_POSITION, _listenerPos); |
} |
|
|
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- (float)listenerRotation |
{ |
return _listenerRotation; |
} |
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- (void)setListenerRotation:(float)radians |
{ |
_listenerRotation = radians; |
float ori[] = {0., cos(radians), sin(radians), 1., 0., 0.}; |
// Set our listener orientation (rotation) |
alListenerfv(AL_ORIENTATION, ori); |
} |
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@end |