QuartzDemo/QuartzBlendingViewController.m

/*
     File: QuartzBlendingViewController.m
 Abstract: A UIViewController subclass that manages a QuartzBlendingView and a UI to allow for the selection of foreground color, background color and blending mode to demonstrate.
  Version: 3.0
 
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#import "QuartzBlendingViewController.h"
#import "QuartzBlending.h"
 
 
/*
 These strings represent the actual blend mode constants that are passed to CGContextSetBlendMode and so should not be localized in the context of this sample.
 */
static NSString *blendModes[] = {
    // PDF Blend Modes.
    @"Normal",
    @"Multiply",
    @"Screen",
    @"Overlay",
    @"Darken",
    @"Lighten",
    @"ColorDodge",
    @"ColorBurn",
    @"SoftLight",
    @"HardLight",
    @"Difference",
    @"Exclusion",
    @"Hue",
    @"Saturation",
    @"Color",
    @"Luminosity",
    // Porter-Duff Blend Modes.
    @"Clear",
    @"Copy",
    @"SourceIn",
    @"SourceOut",
    @"SourceAtop",
    @"DestinationOver",
    @"DestinationIn",
    @"DestinationOut",
    @"DestinationAtop",
    @"XOR",
    @"PlusDarker",
    @"PlusLighter",
    // If Quartz provides more blend modes in the future, add them here.
};
static NSInteger blendModeCount = sizeof(blendModes) / sizeof(blendModes[0]);
 
 
// Calculate the luminance for an arbitrary UIColor instance
CGFloat luminanceForColor(UIColor *color)
{
    CGColorRef cgColor = color.CGColor;
    const CGFloat *components = CGColorGetComponents(cgColor);
    CGFloat luminance = 0.0;
    switch(CGColorSpaceGetModel(CGColorGetColorSpace(cgColor)))
    {
        case kCGColorSpaceModelMonochrome:
            // For grayscale colors, the luminance is the color value
            luminance = components[0];
            break;
 
        case kCGColorSpaceModelRGB:
            /*
             For RGB colors, we calculate luminance assuming sRGB Primaries as per http://en.wikipedia.org/wiki/Luminance_(relative).
            */
            luminance = 0.2126 * components[0] + 0.7152 * components[1] + 0.0722 * components[2];
            break;
 
        default:
            /*
             We don't implement support for non-gray, non-rgb colors at this time. Because our only consumer is colorSortByLuminance, we return a larger than normal value to ensure that these types of colors are sorted to the end of the list.
             */
            luminance = 2.0;
    }
    return luminance;
}
 
 
 
@interface QuartzBlendingViewController()
 
@property (nonatomic, weak) IBOutlet QuartzBlendingView *quartzBlendingView;
@property (nonatomic, weak) IBOutlet UIPickerView *picker;
@property (nonatomic, readonly) NSArray *colors;
 
@end
 
 
 
@implementation QuartzBlendingViewController
 
-(void)viewDidLoad
{
    [super viewDidLoad];
 
    // Setup the view's and picker's default components.
    QuartzBlendingView *qbv = self.quartzBlendingView;
 
    qbv.sourceColor = [UIColor whiteColor];
    qbv.destinationColor = [UIColor blackColor];
    qbv.blendMode = kCGBlendModeNormal;
 
    [self.picker selectRow:[self.colors indexOfObject:qbv.destinationColor] inComponent:0 animated:NO];
    [self.picker selectRow:[self.colors indexOfObject:qbv.sourceColor] inComponent:1 animated:NO];
    [self.picker selectRow:qbv.blendMode inComponent:2 animated:NO];
}
 
 
- (NSArray*)colors
{
    static NSArray *colorArray = nil;
 
    if (colorArray == nil)
    {
        /*
         If you want to add more colors, do so here. You can also add patterns, they will simply be sorted to the end of the list.
         */
        NSArray *unsortedArray = @[[UIColor redColor], [UIColor greenColor], [UIColor blueColor], [UIColor yellowColor], [UIColor magentaColor], [UIColor cyanColor], [UIColor orangeColor], [UIColor purpleColor], [UIColor brownColor], [UIColor whiteColor], [UIColor lightGrayColor], [UIColor darkGrayColor], [UIColor blackColor]];
 
        colorArray = [unsortedArray sortedArrayUsingComparator:^NSComparisonResult(id color1, id color2) {
            // Sort two colors by luminance.
            CGFloat luminance1 = luminanceForColor(color1);
            CGFloat luminance2 = luminanceForColor(color2);
            if (luminance1 == luminance2)
            {
                return NSOrderedSame;
            }
            else if (luminance1 < luminance2)
            {
                return NSOrderedAscending;
            }
            else
            {
                return NSOrderedDescending;
            }
        }];
 
    }
    return colorArray;
}
 
#pragma mark UIPickerViewDelegate & UIPickerViewDataSource methods
 
-(NSInteger)numberOfComponentsInPickerView:(UIPickerView *)pickerView
{
    return 3;
}
 
 
-(NSInteger)pickerView:(UIPickerView *)pickerView numberOfRowsInComponent:(NSInteger)component
{
    if (component == 2) {
        return blendModeCount;
    }
 
    return [self.colors count];
}
 
 
-(CGFloat)pickerView:(UIPickerView *)pickerView widthForComponent:(NSInteger)component
{
    if (component == 2) {
        return 200.0;
    }
 
    return 40.0;
}
 
 
#define kColorTag 1
#define kLabelTag 2
 
/*
 Return an attributes string that shows the color or the name of the blend mode as appropriate.
 */
- (NSAttributedString *)pickerView:(UIPickerView *)pickerView attributedTitleForRow:(NSInteger)row forComponent:(NSInteger)component
{
 
    if (component == 2) {
        return [[NSAttributedString alloc] initWithString:blendModes[row]];
    }
 
    static NSString *squareString = nil;
    if (squareString == nil) {
        // This is a Unicode character for a simple square block.
        unichar squareCharacter = 0x2588;
        squareString = [[NSString alloc] initWithFormat:@"%C", squareCharacter];
    }
    
    NSDictionary *attributes = @{ NSForegroundColorAttributeName : self.colors[row], NSBackgroundColorAttributeName : [UIColor lightGrayColor] };
    NSAttributedString *attributedString = [[NSAttributedString alloc] initWithString:squareString attributes:attributes];
 
    return attributedString;
}
 
 
-(void)pickerView:(UIPickerView *)pickerView didSelectRow:(NSInteger)row inComponent:(NSInteger)component
{
    QuartzBlendingView *qbv = (QuartzBlendingView*)self.quartzBlendingView;
    
    qbv.destinationColor = (self.colors)[[self.picker selectedRowInComponent:0]];
    qbv.sourceColor = (self.colors)[[self.picker selectedRowInComponent:1]];
    qbv.blendMode = [self.picker selectedRowInComponent:2];
}
 
 
@end