QuartzDemo/QuartzLines.m

/*
     File: QuartzLines.m
 Abstract: Demonstrates Quartz line drawing facilities (QuartzLineView), including dash patterns (QuartzDashView), stroke width, line cap and line join (QuartzCapJoinWidthView).
  Version: 3.0
 
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*/
 
#import "QuartzLines.h"
 
@implementation QuartzLineView
 
-(void)drawInContext:(CGContextRef)context
{
    // Drawing lines with a white stroke color
    CGContextSetRGBStrokeColor(context, 1.0, 1.0, 1.0, 1.0);
    // Draw them with a 2.0 stroke width so they are a bit more visible.
    CGContextSetLineWidth(context, 2.0);
    
    // Draw a single line from left to right
    CGContextMoveToPoint(context, 10.0, 30.0);
    CGContextAddLineToPoint(context, 310.0, 30.0);
    CGContextStrokePath(context);
    
    // Draw a connected sequence of line segments
    CGPoint addLines[] =
    {
        CGPointMake(10.0, 90.0),
        CGPointMake(70.0, 60.0),
        CGPointMake(130.0, 90.0),
        CGPointMake(190.0, 60.0),
        CGPointMake(250.0, 90.0),
        CGPointMake(310.0, 60.0),
    };
    // Bulk call to add lines to the current path.
    // Equivalent to MoveToPoint(points[0]); for(i=1; i<count; ++i) AddLineToPoint(points[i]);
    CGContextAddLines(context, addLines, sizeof(addLines)/sizeof(addLines[0]));
    CGContextStrokePath(context);
    
    // Draw a series of line segments. Each pair of points is a segment
    CGPoint strokeSegments[] =
    {
        CGPointMake(10.0, 150.0),
        CGPointMake(70.0, 120.0),
        CGPointMake(130.0, 150.0),
        CGPointMake(190.0, 120.0),
        CGPointMake(250.0, 150.0),
        CGPointMake(310.0, 120.0),
    };
    // Bulk call to stroke a sequence of line segments.
    // Equivalent to for(i=0; i<count; i+=2) { MoveToPoint(point[i]); AddLineToPoint(point[i+1]); StrokePath(); }
    CGContextStrokeLineSegments(context, strokeSegments, sizeof(strokeSegments)/sizeof(strokeSegments[0]));
}
 
@end
 
 
#pragma mark -
 
@implementation QuartzCapJoinWidthView
 
 
-(void)drawInContext:(CGContextRef)context
{
    // Drawing lines with a white stroke color
    CGContextSetRGBStrokeColor(context, 1.0, 1.0, 1.0, 1.0);
    
    // Preserve the current drawing state
    CGContextSaveGState(context);
    
    // Setup the horizontal line to demostrate caps
    CGContextMoveToPoint(context, 40.0, 30.0);
    CGContextAddLineToPoint(context, 280.0, 30.0);
    
    // Set the line width & cap for the cap demo
    CGContextSetLineWidth(context, self.width);
    CGContextSetLineCap(context, self.cap);
    CGContextStrokePath(context);
    
    // Restore the previous drawing state, and save it again.
    CGContextRestoreGState(context);
    CGContextSaveGState(context);
    
    // Setup the angled line to demonstrate joins
    CGContextMoveToPoint(context, 40.0, 190.0);
    CGContextAddLineToPoint(context, 160.0, 70.0);
    CGContextAddLineToPoint(context, 280.0, 190.0);
    
    // Set the line width & join for the join demo
    CGContextSetLineWidth(context, self.width);
    CGContextSetLineJoin(context, self.join);
    CGContextStrokePath(context);
    
    // Restore the previous drawing state.
    CGContextRestoreGState(context);
    
    // If the stroke width is large enough, display the path that generated these lines
    if (self.width >= 4.0) // arbitrarily only show when the line is at least twice as wide as our target stroke
    {
        CGContextSetRGBStrokeColor(context, 1.0, 0.0, 0.0, 1.0);
        CGContextMoveToPoint(context, 40.0, 30.0);
        CGContextAddLineToPoint(context, 280.0, 30.0);
        CGContextMoveToPoint(context, 40.0, 190.0);
        CGContextAddLineToPoint(context, 160.0, 70.0);
        CGContextAddLineToPoint(context, 280.0, 190.0);
        CGContextSetLineWidth(context, 2.0);
        CGContextStrokePath(context);
    }
}
 
-(void)setCap:(CGLineCap)c
{
    if(c != _cap)
    {
        _cap = c;
        [self setNeedsDisplay];
    }
}
 
-(void)setJoin:(CGLineJoin)j
{
    if(j != _join)
    {
        _join = j;
        [self setNeedsDisplay];
    }
}
 
-(void)setWidth:(CGFloat)w
{
    if(w != _width)
    {
        _width = w;
        [self setNeedsDisplay];
    }
}
 
@end
 
 
 
#pragma mark -
 
@implementation QuartzDashView
{
    CGFloat dashPattern[10];
    size_t dashCount;
}
 
 
-(void)setDashPhase:(CGFloat)phase
{
    if (phase != _dashPhase)
    {
        _dashPhase = phase;
        [self setNeedsDisplay];
    }
}
 
 
-(void)setDashPattern:(CGFloat *)pattern count:(size_t)count
{
    if ((count != dashCount) || (memcmp(dashPattern, pattern, sizeof(CGFloat) * count) != 0))
    {
        memcpy(dashPattern, pattern, sizeof(CGFloat) * count);
        dashCount = count;
        [self setNeedsDisplay];
    }
}
 
 
-(void)drawInContext:(CGContextRef)context
{
    // Drawing lines with a white stroke color
    CGContextSetRGBStrokeColor(context, 1.0, 1.0, 1.0, 1.0);
    
    // Each dash entry is a run-length in the current coordinate system
    // The concept is first you determine how many points in the current system you need to fill.
    // Then you start consuming that many pixels in the dash pattern for each element of the pattern.
    // So for example, if you have a dash pattern of {10, 10}, then you will draw 10 points, then skip 10 points, and repeat.
    // As another example if your dash pattern is {10, 20, 30}, then you draw 10 points, skip 20 points, draw 30 points,
    // skip 10 points, draw 20 points, skip 30 points, and repeat.
    // The dash phase factors into this by stating how many points into the dash pattern to skip.
    // So given a dash pattern of {10, 10} with a phase of 5, you would draw 5 points (since phase plus 5 yields 10 points),
    // then skip 10, draw 10, skip 10, draw 10, etc.
    
    CGContextSetLineDash(context, self.dashPhase, dashPattern, dashCount);
    
    // Draw a horizontal line, vertical line, rectangle and circle for comparison
    CGContextMoveToPoint(context, 10.0, 20.0);
    CGContextAddLineToPoint(context, 310.0, 20.0);
    CGContextMoveToPoint(context, 160.0, 30.0);
    CGContextAddLineToPoint(context, 160.0, 130.0);
    CGContextAddRect(context, CGRectMake(10.0, 30.0, 100.0, 100.0));
    CGContextAddEllipseInRect(context, CGRectMake(210.0, 30.0, 100.0, 100.0));
    // And width 2.0 so they are a bit more visible
    CGContextSetLineWidth(context, 2.0);
    CGContextStrokePath(context);
}
 
@end