/* |
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File: BufferManager.h |
Abstract: This class handles buffering of audio data that is shared between the view and audio controller |
Version: 2.0 |
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*/ |
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#ifndef __aurioTouch3__BufferManager__ |
#define __aurioTouch3__BufferManager__ |
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#include <AudioToolbox/AudioToolbox.h> |
#include <libkern/OSAtomic.h> |
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#include "FFTHelper.h" |
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const UInt32 kNumDrawBuffers = 12; |
const UInt32 kDefaultDrawSamples = 1024; |
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class BufferManager |
{ |
public: |
BufferManager( UInt32 inMaxFramesPerSlice ); |
~BufferManager(); |
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void SetDisplayMode ( UInt32 inDisplayMode ) { mDisplayMode = inDisplayMode; } |
UInt32 GetDisplayMode () { return mDisplayMode; } |
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Float32** GetDrawBuffers () { return mDrawBuffers; } |
void CopyAudioDataToDrawBuffer( Float32* inData, UInt32 numFrames ); |
void CycleDrawBuffers(); |
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void SetCurrentDrawBufferLength ( UInt32 inDrawBufferLen ) { mCurrentDrawBufferLen = inDrawBufferLen; } |
UInt32 GetCurrentDrawBufferLength () { return mCurrentDrawBufferLen; } |
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bool HasNewFFTData() { return static_cast<bool>(mHasNewFFTData); }; |
bool NeedsNewFFTData() { return static_cast<bool>(mNeedsNewFFTData); }; |
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void CopyAudioDataToFFTInputBuffer( Float32* inData, UInt32 numFrames ); |
UInt32 GetFFTOutputBufferLength() { return mFFTInputBufferLen / 2; } |
void GetFFTOutput ( Float32* outFFTData ); |
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private: |
UInt32 mDisplayMode; |
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Float32* mDrawBuffers[kNumDrawBuffers]; |
UInt32 mDrawBufferIndex; |
UInt32 mCurrentDrawBufferLen; |
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Float32* mFFTInputBuffer; |
UInt32 mFFTInputBufferFrameIndex; |
UInt32 mFFTInputBufferLen; |
volatile int32_t mHasNewFFTData; |
volatile int32_t mNeedsNewFFTData; |
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FFTHelper* mFFTHelper; |
}; |
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#endif /* defined(__aurioTouch3__BufferManager__) */ |