/* |
File: ScoreView.m |
Abstract: A CAShapeLayer backed view to display the current score |
Version: 1.2 |
|
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Copyright (C) 2012 Apple Inc. All Rights Reserved. |
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*/ |
|
#import "ScoreView.h" |
#import <QuartzCore/QuartzCore.h> |
|
// We use a subclass of CAShapeLayer so that the path will animate when changed. |
// Because UIView only allows certain animation keys to animate, we can't do this via |
// the other means usually reserved for doing this, such as the layer's actions dictionary |
// or the delegate's -actionForLayer:forKey: method. |
@interface MyCAShapeLayer : CAShapeLayer |
@end |
|
@implementation MyCAShapeLayer |
|
- (id<CAAction>)actionForKey:(NSString *)key |
{ |
if ([key isEqualToString:@"path"]) { |
return [CABasicAnimation animationWithKeyPath:@"path"]; |
} else { |
return [super actionForKey:key]; |
} |
} |
|
@end |
|
@implementation ScoreView |
|
+ (Class)layerClass |
{ |
return [MyCAShapeLayer class]; |
} |
|
CGGradientRef CreateWhiteToColorGradient(CGFloat r, CGFloat g, CGFloat b) |
{ |
CGFloat colors[] = { |
1.0, 1.0, 1.0, 1.0, |
r, g, b, 1.0, |
}; |
CGColorSpaceRef rgb = CGColorSpaceCreateDeviceRGB(); |
CGGradientRef gradient = CGGradientCreateWithColorComponents(rgb, colors, NULL, 2); |
CGColorSpaceRelease(rgb); |
return gradient; |
} |
|
- (void)commonInit |
{ |
CAShapeLayer *shapeLayer = self.shapeLayer; |
shapeLayer.lineWidth = 3.0; |
shapeLayer.fillRule = kCAFillRuleEvenOdd; |
top = CreateWhiteToColorGradient(1.0, 0.0, 0.0); |
left = CreateWhiteToColorGradient(0.0, 0.0, 1.0); |
bottom = CreateWhiteToColorGradient(0.0, 1.0, 0.0); |
right = CreateWhiteToColorGradient(1.0, 0.625, 0.0); |
} |
|
- (id)initWithFrame:(CGRect)frame |
{ |
self = [super initWithFrame:frame]; |
if (self != nil) { |
[self commonInit]; |
} |
return self; |
} |
|
- (id)initWithCoder:(NSCoder *)aDecoder |
{ |
self = [super initWithCoder:aDecoder]; |
if (self != nil) { |
[self commonInit]; |
} |
return self; |
} |
|
- (void)drawRect:(CGRect)rect |
{ |
CGContextRef context = UIGraphicsGetCurrentContext(); |
|
// First convert the coordinate system to a unit system. |
// This allows the radial gradients to be ovals if the view is not square. |
// Center will be 0,0, coordinates will be ±1 |
CGRect bounds = self.bounds; |
CGContextTranslateCTM(context, bounds.size.width / 2.0, bounds.size.height / 2.0); |
CGContextScaleCTM(context, bounds.size.width / 2.0, bounds.size.height / 2.0); |
|
// Top |
CGContextSaveGState(context); |
CGContextMoveToPoint(context, 0.0, 0.0); |
CGContextAddLineToPoint(context, -1.0, -1.0); |
CGContextAddLineToPoint(context, 1.0, -1.0); |
CGContextClip(context); |
CGContextDrawRadialGradient(context, top, CGPointZero, 0.0, CGPointZero, 1.0, kCGGradientDrawsBeforeStartLocation); |
CGContextRestoreGState(context); |
|
// Left |
CGContextSaveGState(context); |
CGContextMoveToPoint(context, 0.0, 0.0); |
CGContextAddLineToPoint(context, -1.0, -1.0); |
CGContextAddLineToPoint(context, -1.0, 1.0); |
CGContextClip(context); |
CGContextDrawRadialGradient(context, left, CGPointZero, 0.0, CGPointZero, 1.0, kCGGradientDrawsBeforeStartLocation); |
CGContextRestoreGState(context); |
|
// Bottom |
CGContextSaveGState(context); |
CGContextMoveToPoint(context, 0.0, 0.0); |
CGContextAddLineToPoint(context, -1.0, 1.0); |
CGContextAddLineToPoint(context, 1.0, 1.0); |
CGContextClip(context); |
CGContextDrawRadialGradient(context, bottom, CGPointZero, 0.0, CGPointZero, 1.0, kCGGradientDrawsBeforeStartLocation); |
CGContextRestoreGState(context); |
|
// Left |
CGContextSaveGState(context); |
CGContextMoveToPoint(context, 0.0, 0.0); |
CGContextAddLineToPoint(context, 1.0, -1.0); |
CGContextAddLineToPoint(context, 1.0, 1.0); |
CGContextClip(context); |
CGContextDrawRadialGradient(context, right, CGPointZero, 0.0, CGPointZero, 1.0, kCGGradientDrawsBeforeStartLocation); |
CGContextRestoreGState(context); |
} |
|
- (void)dealloc { |
CGGradientRelease(top); |
CGGradientRelease(left); |
CGGradientRelease(bottom); |
CGGradientRelease(right); |
[super dealloc]; |
} |
|
- (CAShapeLayer *)shapeLayer |
{ |
return (CAShapeLayer *)self.layer; |
} |
|
- (UIBezierPath *)shape |
{ |
return [UIBezierPath bezierPathWithCGPath:self.shapeLayer.path]; |
} |
|
- (void)setShape:(UIBezierPath *)shape |
{ |
self.shapeLayer.path = shape.CGPath; |
} |
|
- (UIColor *)fillColor |
{ |
return [UIColor colorWithCGColor:self.shapeLayer.fillColor]; |
} |
|
- (void)setFillColor:(UIColor *)fillColor |
{ |
self.shapeLayer.fillColor = fillColor.CGColor; |
} |
|
- (UIColor *)strokeColor |
{ |
return [UIColor colorWithCGColor:self.shapeLayer.strokeColor]; |
} |
|
- (void)setStrokeColor:(UIColor *)strokeColor; |
{ |
self.shapeLayer.strokeColor = strokeColor.CGColor; |
} |
|
@end |