/* |
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File: oalTouchAppDelegate.m |
Abstract: App delegate. Ties everything together, and handles some high-level UI input. |
Version: 1.9 |
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*/ |
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#import "oalTouchAppDelegate.h" |
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#import "oalPlayback.h" |
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@implementation oalTouchAppDelegate |
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@synthesize window; |
@synthesize view; |
@synthesize playback; |
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- (void)applicationDidFinishLaunching:(UIApplication *)application |
{ |
// Get accelerometer updates at 15 hz |
[[UIAccelerometer sharedAccelerometer] setUpdateInterval:(1.0 / 15.)]; |
} |
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- (void)dealloc |
{ |
[playback release]; |
[view release]; |
[window release]; |
[super dealloc]; |
} |
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- (IBAction)playPause:(UIButton *)sender |
{ |
// Toggle the playback |
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if (playback.isPlaying) [playback stopSound]; |
else [playback startSound]; |
sender.selected = playback.isPlaying; |
} |
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- (IBAction)toggleAccelerometer:(UISwitch *)sender |
{ |
// Toggle the accelerometer |
// Note: With the accelerometer on, the device should be held vertically, not laid down flat. |
// As the device is rotated, the orientation of the listener will adjust so as as to be looking upward. |
if (sender.on) |
{ |
[[UIAccelerometer sharedAccelerometer] setDelegate:self]; |
} else { |
[[UIAccelerometer sharedAccelerometer] setDelegate:nil]; |
} |
} |
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- (void)accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)acceleration |
{ |
CGFloat zRot; |
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// Find out the Z rotation of the device by doing some trig on the accelerometer values for X and Y |
zRot = (atan2(acceleration.x, acceleration.y) + M_PI); |
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// Set our listener's rotation |
playback.listenerRotation = zRot; |
} |
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@end |