Spec-Zone.ru › Deno 1

GPUProgrammablePassEncoder

interface GPUProgrammablePassEncoder {
insertDebugMarker(markerLabel: string): undefined;
popDebugGroup(): undefined;
pushDebugGroup(groupLabel: string): undefined;
setBindGroup(
index: number,
bindGroup: GPUBindGroup,
dynamicOffsets?: number[],
): undefined;
setBindGroup(
index: number,
bindGroup: GPUBindGroup,
dynamicOffsetsData: Uint32Array,
dynamicOffsetsDataStart: number,
dynamicOffsetsDataLength: number,
): undefined;
}

Методы

insertDebugMarker(markerLabel: string): undefined
popDebugGroup(): undefined
pushDebugGroup(groupLabel: string): undefined
setBindGroup(
index: number,
bindGroup: GPUBindGroup,
dynamicOffsets?: number[],
): undefined
setBindGroup(
index: number,
bindGroup: GPUBindGroup,
dynamicOffsetsData: Uint32Array,
dynamicOffsetsDataStart: number,
dynamicOffsetsDataLength: number,
): undefined

© 2018–2022 the Deno authors
https://doc.deno.land/deno/stable/~/GPUProgrammablePassEncoder

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