GPUQueue
class GPUQueue implements GPUObjectBase {}label: string;onSubmittedWorkDone(): Promise<undefined>;writeBuffer(buffer: GPUBuffer,bufferOffset: number,data: BufferSource,dataOffset?: number,size?: number,): undefined;writeTexture(destination: GPUImageCopyTexture,data: BufferSource,dataLayout: GPUImageDataLayout,size: GPUExtent3D,): undefined;
Реализует
Свойства
label: stringМетоды
onSubmittedWorkDone(): Promise<undefined>submit(commandBuffers: GPUCommandBuffer[]): undefinedwriteBuffer(buffer: GPUBuffer, bufferOffset: number, data: BufferSource, dataOffset?: number, size?: number): undefinedwriteTexture(destination: GPUImageCopyTexture, data: BufferSource, dataLayout: GPUImageDataLayout, size: GPUExtent3D): undefined
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https://doc.deno.land/deno/stable/~/GPUQueue