GPUSupportedLimits
class GPUSupportedLimits {}maxBindGroups?: number;maxComputeInvocationsPerWorkgroup?: number;maxComputeWorkgroupSizeX?: number;maxComputeWorkgroupSizeY?: number;maxComputeWorkgroupSizeZ?: number;maxComputeWorkgroupsPerDimension?: number;maxComputeWorkgroupStorageSize?: number;maxDynamicStorageBuffersPerPipelineLayout?: number;maxDynamicUniformBuffersPerPipelineLayout?: number;maxInterStageShaderComponents?: number;maxSampledTexturesPerShaderStage?: number;maxSamplersPerShaderStage?: number;maxStorageBufferBindingSize?: number;maxStorageBuffersPerShaderStage?: number;maxStorageTexturesPerShaderStage?: number;maxTextureArrayLayers?: number;maxTextureDimension1D?: number;maxTextureDimension2D?: number;maxTextureDimension3D?: number;maxUniformBufferBindingSize?: number;maxUniformBuffersPerShaderStage?: number;maxVertexAttributes?: number;maxVertexBufferArrayStride?: number;maxVertexBuffers?: number;minStorageBufferOffsetAlignment?: number;minUniformBufferOffsetAlignment?: number;
Свойства
maxBindGroups: numbermaxComputeInvocationsPerWorkgroup: numbermaxComputeWorkgroupSizeX: numbermaxComputeWorkgroupSizeY: numbermaxComputeWorkgroupSizeZ: numbermaxComputeWorkgroupsPerDimension: numbermaxComputeWorkgroupStorageSize: numbermaxDynamicStorageBuffersPerPipelineLayout: numbermaxDynamicUniformBuffersPerPipelineLayout: numbermaxInterStageShaderComponents: numbermaxSampledTexturesPerShaderStage: numbermaxSamplersPerShaderStage: numbermaxStorageBufferBindingSize: numbermaxStorageBuffersPerShaderStage: numbermaxStorageTexturesPerShaderStage: numbermaxTextureArrayLayers: numbermaxTextureDimension1D: numbermaxTextureDimension2D: numbermaxTextureDimension3D: numbermaxUniformBufferBindingSize: numbermaxUniformBuffersPerShaderStage: numbermaxVertexAttributes: numbermaxVertexBufferArrayStride: numbermaxVertexBuffers: numberminStorageBufferOffsetAlignment: numberminUniformBufferOffsetAlignment: number
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https://doc.deno.land/deno/stable/~/GPUSupportedLimits