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JavaFX: Bringing Rich Experiences To All the Screens Of Your Life

Profile: desktop, common

Overview

Base class for all charts, it is responsible for drawing the background, frame, title and legend. You can extend this class if you would like to create your own chart type.

Profile: common

Variable Summary

accessnametypeCan ReadCan InitCan WriteDefault Valuedescription
publicchartBackgoundFillPaint

Fill for the chart background which is the complete area of chart (width x height)

publicchartBackgoundStrokePaint

Stroke for the chart background which is the complete area of chart (width x height)

publicchartBackgoundStrokeWidthNumber

Stroke width for the chart background which is the complete area of chart (width x height)

protectedchartContentContainersubclasssubclasssubclass

This is the container that Chart subclasses provide that contains the chart content, It is sized to be inside the chart area leaving space for the title and legend.

publichoverStrokePaint

The stroke paint of the outline of a data item that has a action attached

publichoverStrokeWidthNumber

The stroke width of the outline of a data item that has a action attached

publicinsetsInsets

The insets between the charts available space (width x height) and the content(title and plot)

public-read protectedlegendLegendsubclasssubclass

Legend

publiclegendGapNumber

The gap between the chart legend and the chart plot area

publiclegendSideSideSide.BOTTOM

The side of the chart where the legend should be displayed

publiclegendVisibleBooleantrue

True if the legend should be visible

publictitleString

The chart title

publictitleFillPaint
publictitleFontFont
publictitleGapNumber

The gap between the chart title and the chart plot area

publictitleSideSide

The side of the chart where the title is displayed

Inherited Variables

javafx.scene.CustomNode

accessnametypeCan ReadCan InitCan WriteDefault Valuedescription

javafx.scene.Parent

accessnametypeCan ReadCan InitCan WriteDefault Valuedescription
public-read protectedneedsLayoutBooleansubclasssubclass

javafx.scene.Node

accessnametypeCan ReadCan InitCan WriteDefault Valuedescription
publicblocksMouseBooleanfalse

If true, consumes mouse events in this Node and does not send them to other nodes further up the scene graph.

If true, consumes mouse events in this Node and does not send them to other nodes further up the scene graph. If a Node wants to block mouse events from going to nodes which are visually obscured by this Node, then set blocksMouse to true.

false

Profile: common conditional mouse

 
public-readboundsInLocalBounds

The rectangular bounds of this Node in the Node's untransformed local coordinate space.

The rectangular bounds of this Node in the Node's untransformed local coordinate space. For nodes that extend javafx.scene.shape.Shape, the local bounds will also include space required for a non-zero stroke that may fall outside the shape's geometry that is defined by position and size attributes. The local bounds will also include any clipping set with clip as well as effects set with effect.

Note that this method does not take the node's visibility into account; the test is based on the geometry of this Node only.

This variable will always be a non-null value.

Note that boundsInLocal is automatically recomputed whenever the geometry of a node changes. For this reason, it is an error to bind any of these values in a node to an expression that depends upon this variable. For example, the "x" or "y" variables of a shape should never be bound to boundsInLocal for the purpose of positioning the node.

Profile: common

 
public-readboundsInParentBounds

The rectangular bounds of this Node which include its transforms.

The rectangular bounds of this Node which include its transforms. boundsInParent is calculated by taking its local bounds (defined by boundsInLocal) and applying the transform created by setting the following additional variables:

  1. transforms[] sequence
  2. layoutX, layoutY
  3. translateX, translateY
  4. scaleX, scaleY
  5. rotate

The resulting bounds will be conceptually in the coordinate space of the Node's parent, however the node need not have a parent to calculate these bounds.

Note that this method does not take the node's visibility into account; the test is based on the geometry of this Node only.

This variable will always be a non-null value.

Note that boundsInParent is automatically recomputed whenever the geometry of a node changes, or when any of the following change: the transforms sequence, the translateX, translateY, layoutX, layoutY, scaleX, scaleY, or rotate variable. For this reason, it is an error to bind any of these values in a node to an expression that depends upon this variable. For example, the "x" or "y" variables of a shape, or translateX, translateY should never be bound to boundsInParent for the purpose of positioning the node.

Profile: common

 
publiccacheBooleanfalse

A performance hint to the system to indicate that this Node should be cached as a bitmap.

A performance hint to the system to indicate that this Node should be cached as a bitmap. Rendering a bitmap representation of a node will be faster than rendering primitives in many cases, especially in the case of primitives with effects applied (such as a blur). However, it also increases memory usage. This hint indicates whether that trade-off (increased memory usage for increased performance) is worthwhile. Also note that on some platforms such as GPU accelerated platforms there is little benefit to caching Nodes as bitmaps when blurs and other effects are used since they are very fast to render on the GPU.

false

Profile: common

 
publicclipNodenull

Specifies a Node to use to define the the clipping shape for this Node.

Specifies a Node to use to define the the clipping shape for this Node. This clipping Node is not a child of this Node in the scene graph sense. Rather, it is used to define the clip for this Node.

For example, you can use an javafx.scene.image.ImageView Node as a mask to represent the Clip. Or you could use one of the geometric shape Nodes such as javafx.scene.shape.Rectangle or javafx.scene.shape.Circle. Or you could use a javafx.scene.text.Text node to represent the Clip.

See the class documentation for Node for scene graph structure restrictions on setting the clip. If these restrictions are violated by a change to the clip variable, the change is ignored and the previous value of the clip variable is restored.

null

Profile: common conditional clip

 
publiccursorCursornull

Defines the mouse cursor for this Node and subnodes.

Defines the mouse cursor for this Node and subnodes. If null, then the cursor of the first parent node with a non-null cursor will be used. If no Node in the scene graph defines a cursor, then the cursor of the Scene will be used.

null

Profile: common conditional cursor

 
publicdisableBooleanfalse

Sets the individual disabled state of this Node.

Sets the individual disabled state of this Node. Setting disable to true will cause this Node and any subnodes to become disabled. This variable should be used only to set the disabled state of a Node. For querying the disabled state of a Node, the disabled variable should instead be used, since it is possible that a Node was disabled as a result of an ancestor being disabled even if the individual disable state on this Node is false.

false

Profile: common

 
public-readdisabledBooleanfalse

Indicates whether or not this Node is disabled.

Indicates whether or not this Node is disabled. A Node will become disabled if disable is set to true on either itself or one of its ancestors in the scene graph.

A disabled Node should render itself differently to indicate its disabled state to the user. Such disabled rendering is dependent on the implementation of the Node. The shape classes contained in javafx.scene.shape do not implement such rendering by default, therefore applications using shapes for handling input must implement appropriate disabled rendering themselves. The user-interface controls defined in javafx.scene.control will implement disabled-sensitive rendering, however.

A disabled Node does not receive mouse or key events.

false

Profile: common

 
publiceffectEffectnull

Specifies an effect to apply to this Node.

public-read protectedfocusedBooleansubclasssubclassfalse

Indicates whether this Node is the current input focus owner.

Indicates whether this Node is the current input focus owner. Only one node at a time may be the current focus owner.

false

Profile: common

 
publicfocusTraversableBooleanfase

Specifies whether this Node should be a part of focus traversal cycle.

Specifies whether this Node should be a part of focus traversal cycle. When this property is true focus can be moved to this Node and from this Node using regular focus traversal keys. On a desktop such keys are usually TAB for moving focus forward and SHIFT+TAB for moving focus backward. By default the first focus traversable and focusable Node added to a Scene is to receive focus by default.

fase

Profile: common

 
public-read protectedhoverBooleansubclasssubclassfalse

Whether or not this Node is being hovered over.

Whether or not this Node is being hovered over. Typically this is due to the mouse being over the node, though it could be due to a pen hovering on a graphics tablet or other form of input.

NOTE: the current implementation of hover relies on mouse enter and exit events to determine whether this Node is in the hover state; this means that this feature is currently supported only on systems that have a mouse. Future implementations may provide alternative means of supporting hover.

false

Profile: common

 
publicidStringempty string

The id of this Node.

The id of this Node. This simple string identifier is useful for finding a specific Node within the scene graph. While the id of a Node should be unique within the scene graph, this uniqueness is not enforced. This is much like the "id" attribute of an HTML element.

empty string

Profile: common

 
public-read protectedlayoutBoundsBoundssubclasssubclass

The rectangular bounds that should be used in calculations for both manual and automatic layout of this Node.

The rectangular bounds that should be used in calculations for both manual and automatic layout of this Node. By default, layoutBounds will be equal to the geometric bounds of the node and does not include the effect, clip, or transforms.

Note that the layoutX, layoutY, translateX, and translateY variables are not included in the layoutBounds. This is important because layout code must first determine the current size and location of the Node (using layoutBounds) and then set layoutX and layoutY to adjust the translation of the Node so that it will have the desired layout position.

layoutBounds is automatically recomputed whenever the geometry of a node changes. For this reason, it is an error to bind any of these values in a node to an expression that depends upon this variable. For example, the "x" or "y" variables of a shape should never be bound to layoutBounds for the purpose of positioning the node.

Profile: common

 
publiclayoutInfoLayoutInfoBase

Hook for node-specific layout information used by layout containers.

Hook for node-specific layout information used by layout containers. If the node is not a child of a container which supports layout info, this variable will be ignored.

Note that layoutInfo object literals may be shared across nodes, which means altering the vars in layoutInfo will affect all such nodes.

 
publiclayoutXNumber0

Defines the X coordinate of the translation that is added to the transformed coordinates of this Node for the purpose of layout.

Defines the X coordinate of the translation that is added to the transformed coordinates of this Node for the purpose of layout. Containers or Groups performing layout will set this variable relative to layoutBounds.minX in order to position the node at the desired layout location.

For example, if child should have a final location of finalX:

     child.layoutX = finalX - child.layoutBounds.minX;
 

0

Profile: common

 
publiclayoutYNumber0

Defines the Y coordinate of the translation that is added to the transformed coordinates of this Node for the purpose of layout.

Defines the Y coordinate of the translation that is added to the transformed coordinates of this Node for the purpose of layout. Containers or Groups performing layout will set this variable relative to layoutBounds.minY in order to position the node at the desired layout location.

For example, if child should have a final location of finalY:

     child.layoutY = finalY - child.layoutBounds.minY;
 

0

Profile: common

 
publiconKeyPressedfunction(:KeyEvent):Void

Defines a function to be called when this Node has input focus and a key has been pressed.

publiconKeyReleasedfunction(:KeyEvent):Void

Defines a function to be called when this Node has input focus and a key has been released.

publiconKeyTypedfunction(:KeyEvent):Void

Defines a function to be called when this Node has input focus and a key has been typed.

Defines a function to be called when this Node has input focus and a key has been typed. *

Profile: common conditional keyboard

 
publiconMouseClickedfunction(:MouseEvent):Void

Defines a function to be called when a mouse button has been clicked (pressed and released) on this Node.

publiconMouseDraggedfunction(:MouseEvent):Void

Defines a function to be called when a mouse button is pressed on this Node and then dragged.

publiconMouseEnteredfunction(:MouseEvent):Void

Defines a function to be called when the mouse enters this Node.

publiconMouseExitedfunction(:MouseEvent):Void

Defines a function to be called when the mouse exits this Node.

publiconMouseMovedfunction(:MouseEvent):Void

Defines a function to be called when mouse cursor moves within this Node but no buttons have been pushed.

publiconMousePressedfunction(:MouseEvent):Void

Defines a function to be called when a mouse button has been pressed on this Node.

publiconMouseReleasedfunction(:MouseEvent):Void

Defines a function to be called when a mouse button has been released on this Node.

publiconMouseWheelMovedfunction(:MouseEvent):Void

Defines a function to be called when the mouse scroll wheel has moved.

publicopacityNumber1.0

Specifies how opaque (that is, solid) the Node appears.

Specifies how opaque (that is, solid) the Node appears. A Node with 0% opacity is fully translucent. That is, while it is still visible and rendered, you generally won't be able to see it. The exception to this rule is when the ZNode is combined with a blending mode and blend effect in which case a translucent Node may still have an impact in rendering. An opacity of 50% will render the node as being 50% transparent.

A visible node with any opacity setting still receives mouse events and can receive keyboard focus. For example, if you want to have a large invisible rectangle overlay all Nodes in the scene graph in order to intercept mouse events but not be visible to the user, you could create a large Rectangle that had an opacity of 0%.

Opacity is specified as a value between 0 and 1. Values less than 0 or greater than 1 are clipped to 0 and 1 respectively.

On some platforms ImageView might not support opacity variable.

1.0

Profile: common

 
public-read packageparentParentnull

The parent of this Node.

The parent of this Node. If this Node has not been added to a scene graph, then parent will be null.

null

Profile: common

 
public-read protectedpressedBooleansubclasssubclassfalse

Whether or not the Node is pressed.

Whether or not the Node is pressed. Typically this is true when the primary mouse button is down, though subclasses may define other mouse button state or key state to cause the node to be "pressed".

false

Profile: common

 
publicrotateNumber0.0

Defines the angle of rotation about the Node's center, measured in degrees.

Defines the angle of rotation about the Node's center, measured in degrees. This is used to rotate the Node.

This rotation factor is not included in layoutBounds by default, which makes it ideal for rotating the entire node after all effects and transforms have been taken into account.

The pivot point about which the rotation occurs is the center of the untransformed layoutBounds.

Note that because the pivot point is computed as the center of this Node's layout bounds, any change to the layout bounds will cause the pivot point to change, which can move the object. For a leaf node, any change to the geometry will cause the layout bounds to change. For a group node, any change to any of its children, including a change in a child's geometry, clip, effect, position, orientation, or scale, will cause the group's layout bounds to change. If this movement of the pivot point is not desired, applications should instead use the Node's transforms[] sequence, and add a javafx.scene.transform.Rotate transform, which has a user-specifiable pivot point.

0.0

Profile: common

 
publicscaleXNumber1.0

Defines the factor by which coordinates are scaled about the center of the object along the X axis of this Node.

Defines the factor by which coordinates are scaled about the center of the object along the X axis of this Node. This is used to stretch or animate the node either manually or by using an animation.

This scale factor is not included in layoutBounds by default, which makes it ideal for scaling the entire node after all effects and transforms have been taken into account.

The pivot point about which the scale occurs is the center of the untransformed layoutBounds.

1.0

Profile: common

 
publicscaleYNumber1.0

Defines the factor by which coordinates are scaled about the center of the object along the Y axis of this Node.

Defines the factor by which coordinates are scaled about the center of the object along the Y axis of this Node. This is used to stretch or animate the node either manually or by using an animation.

This scale factor is not included in layoutBounds by default, which makes it ideal for scaling the entire node after all effects and transforms have been taken into account.

The pivot point about which the scale occurs is the center of the untransformed layoutBounds.

1.0

Profile: common

 
public-read packagesceneScenenull

The Scene that this Node is part of.

The Scene that this Node is part of. If the Node is not part of a scene, then this variable will be null.

null

Profile: common

 
publicstyleStringempty string

A string representation of the CSS style associated with this specific Node.

A string representation of the CSS style associated with this specific Node. This is exactly analogous to the "style" attribute on an HTML element, but uses the syntax defined in JavaFX CSS.

empty string

Profile: desktop

 
publicstyleClassStringempty string

A String identifier which can be used to logically group Nodes, specifically for an external style engine.

A String identifier which can be used to logically group Nodes, specifically for an external style engine. This variable is exactly analogous to the styleClass attribute on an HTML element.

empty string

Profile: common

 
publictransformsTransform[]empty

Defines the sequence of javafx.scene.transform.Transform objects to be applied to this Node.

Defines the sequence of javafx.scene.transform.Transform objects to be applied to this Node. This sequence of transforms is applied before translateX, translateY, scaleX, and scaleY, rotate transforms.

By default, layoutBounds is defined as the local bounds with all the transforms in this sequence applied.

empty

Profile: common

 
publictranslateXNumber0

Defines the X coordinate of the translation that is added to the transformed coordinates of this Node.

Defines the X coordinate of the translation that is added to the transformed coordinates of this Node. This value will be added to any translation defined by the transforms sequence and layoutX.

This variable can be used to alter the location of a Node without disturbing its layout bounds, which makes it useful for animating a node's location.

0

Profile: common

 
publictranslateYNumber0

Defines the Y coordinate of the translation that is added to the transformed coordinates of this Node.

Defines the Y coordinate of the translation that is added to the transformed coordinates of this Node. This value will be added to any translation defined by the transforms sequence and layoutY.

This variable can be used to alter the location of a Node without disturbing its layout bounds, which makes it useful for animating a node's location.

0

Profile: common

 
publicvisibleBooleantrue

Specifies whether this Node and any subnodes should be rendered as part of the scene graph.

Specifies whether this Node and any subnodes should be rendered as part of the scene graph. A node may be visible and yet not be shown in the rendered scene if, for instance, it is off the screen or obscured by another Node. Invisible nodes never receive mouse events or keyboard focus, and never maintain keyboard focus when they become invisible.

true

Profile: common

 

javafx.scene.layout.Resizable

accessnametypeCan ReadCan InitCan WriteDefault Valuedescription
publicheightNumber

The height of the Resizable.

The height of the Resizable. Any javafx.scene.Node subclass which mixes in Resizable should ensure that layoutBounds.height is bound to this value and invokes requestLayout in height's on replace trigger.

Profile: common

 
publicwidthNumber

The width of the Resizable.

The width of the Resizable. Any javafx.scene.Node subclass which mixes in Resizable should ensure that layoutBounds.width is bound to this value and invokes requestLayout in width's on replace trigger.

Profile: common

 

Function Summary

public create() : Node
Returns
Node
 
public getPrefHeight(width: Number) : Number
Parameters
width
Returns
Number
 
public getPrefWidth(height: Number) : Number
Parameters
height
Returns
Number
 

Inherited Functions

javafx.scene.CustomNode

protected abstract create() : Node

Returns the root of the hierarchy that defines this CustomNode.

Returns the root of the hierarchy that defines this CustomNode. The create function is called once, when the CustomNode is constructed.

See the class documentation for Node for scene graph structure restrictions on nodes returned from the create function. If the returned node violates these restrictions, IllegalArgumentException is thrown during initialization.

Returns
Node

Profile: common

 
protected impl_createPGNode() : com.sun.javafx.sg.PGNode
Returns
PGNode
 

javafx.scene.Parent

protected doLayout() : Void

The function which lays out the content of this parent.

The function which lays out the content of this parent. This function will be called during the top-down layout pass if this parent's needsLayout flag is true.

 
public layout() : Void

Executes a top-down layout pass on the scene graph under this parent.

Executes a top-down layout pass on the scene graph under this parent.

 
public requestLayout() : Void
 

javafx.scene.Node

public contains(localX: Number, localY: Number) : Boolean

Returns true if the given point (specified in the local coordinate space of this Node) is contained within the shape of this Node.

Returns true if the given point (specified in the local coordinate space of this Node) is contained within the shape of this Node. Note that this method does not take visibility into account; the test is based on the geometry of this Node only.

Parameters
localX
localY
Returns
Boolean

Profile: common

 
public contains(localPoint: Point2D) : Boolean

Returns true if the given point (specified in the local coordinate space of this Node) is contained within the shape of this Node.

Returns true if the given point (specified in the local coordinate space of this Node) is contained within the shape of this Node. Note that this method does not take visibility into account; the test is based on the geometry of this Node only.

Parameters
localPoint
Returns
Boolean

Profile: common

 
protected impl_boundsChanged() : Void

Invoked by anything which may cause the boundsInLocal to change.

Invoked by anything which may cause the boundsInLocal to change. We do it this way to avoid actually having to recompute the bounds (ie, if I put an on replace trigger on boundsInLocal, then it would force the recomputation of bounds in every case even in situations where we don't need to be computing bounds. This way we don't do that).

Invoking this function will cause the entire chain of parent nodes to this node to be notified that their child bounds have changed, which may cause them to revalidate their bounds if somebody is listening to their bounds, or in the simplest case will just walk up the tree and notify that bounds have changed.

 
protected abstract impl_createPGNode() : com.sun.javafx.sg.PGNode
Returns
PGNode
 
public impl_effectChanged() : Void

Invoked whenever the effect has changed internally.

Invoked whenever the effect has changed internally.

 
public impl_getLeafTransform() : com.sun.javafx.geom.AffineTransform

Currently used only by Toolkit.createAnimationPathHelper().

Currently used only by Toolkit.createAnimationPathHelper().

Returns
AffineTransform
 
public impl_getPGNode() : com.sun.javafx.sg.PGNode
Returns
PGNode
 
public impl_getPivotX() : Number
Returns
Number
 
public impl_getPivotY() : Number
Returns
Number
 
public impl_isInitialized() : Boolean

Note I use a private variable / public function pair to avoid creation of a Location object and to prevent binding to the initialized variable.

Note I use a private variable / public function pair to avoid creation of a Location object and to prevent binding to the initialized variable.

Returns
Boolean
 
protected impl_processKeyEvent(e: KeyEvent) : Void
Parameters
e
 
protected impl_processMouseEvent(e: MouseEvent) : Void
Parameters
e
 
public impl_requestFocusImpl(f: com.sun.javafx.functions.Function0) : Void

Some nodes require a special handling to request focus.

Some nodes require a special handling to request focus.

Parameters
f
 
public impl_transformsChanged() : Void

Invoked whenever the transforms[] sequence changes, or by the transforms in that sequence whenever they are changed.

Invoked whenever the transforms[] sequence changes, or by the transforms in that sequence whenever they are changed.

 
public intersects(localX: Number, localY: Number, localWidth: Number, localHeight: Number) : Boolean

Returns true if the given rectangle (specified in the local coordinate space of this Node) intersects the shape of this Node.

Returns true if the given rectangle (specified in the local coordinate space of this Node) intersects the shape of this Node. Note that this method does not take visibility into account; the test is based on the geometry of this Node only. The default behavior of this function is simply to check if the given coordinates intersect with the local bounds.

Parameters
localX
localY
localWidth
localHeight
Returns
Boolean

Profile: common

 
public intersects(localBounds: Bounds) : Boolean

Returns true if the given bounds (specified in the local coordinate space of this Node) intersects the shape of this Node.

Returns true if the given bounds (specified in the local coordinate space of this Node) intersects the shape of this Node. Note that this method does not take visibility into account; the test is based on the geometry of this Node only. The default behavior of this function is simply to check if the given coordinates intersect with the local bounds.

Parameters
localBounds
Returns
Boolean

Profile: common

 
public localToParent(localX: Number, localY: Number) : Point2D

Transforms a point from the local coordinate space of this Node into the coordinate space of its parent.

Transforms a point from the local coordinate space of this Node into the coordinate space of its parent.

Parameters
localX
localY
Returns
Point2D

Profile: common

 
public localToParent(localPoint: Point2D) : Point2D

Transforms a point from the local coordinate space of this Node into the coordinate space of its parent.

Transforms a point from the local coordinate space of this Node into the coordinate space of its parent.

Parameters
localPoint
Returns
Point2D

Profile: common

 
public localToParent(localBounds: Bounds) : Bounds

Transforms a bounds from the local coordinate space of this Node into the coordinate space of its parent.

Transforms a bounds from the local coordinate space of this Node into the coordinate space of its parent.

Parameters
localBounds
Returns
Bounds

Profile: common

 
public localToScene(localX: Number, localY: Number) : Point2D

Transforms a point from the local coordinate space of this Node into the coordinate space of its javafx.scene.Scene.

Transforms a point from the local coordinate space of this Node into the coordinate space of its javafx.scene.Scene.

Parameters
localX
localY
Returns
Point2D

Profile: common

 
public localToScene(localPoint: Point2D) : Point2D

Transforms a point from the local coordinate space of this Node into the coordinate space of its javafx.scene.Scene.

Transforms a point from the local coordinate space of this Node into the coordinate space of its javafx.scene.Scene.

Parameters
localPoint
Returns
Point2D

Profile: common

 
public localToScene(localBounds: Bounds) : Bounds

Transforms a bounds from the local coordinate space of this Node into the coordinate space of its javafx.scene.Scene.

Transforms a bounds from the local coordinate space of this Node into the coordinate space of its javafx.scene.Scene.

Parameters
localBounds
Returns
Bounds

Profile: common

 
public lookup(id: java.lang.String) : Node

Finds this Node, or the first subnode, with the given id.

Finds this Node, or the first subnode, with the given id. If multiple subnodes have the same id, this function returns one of them. Which node it returns in that case is unspecified.

Parameters
id
The id of the node to find
Returns
Node
The first node, starting from this Node , which has an id of id .

Profile: common

 
public parentToLocal(parentX: Number, parentY: Number) : Point2D

Transforms a point from the coordinate space of the parent into the local coordinate space of this Node.

Transforms a point from the coordinate space of the parent into the local coordinate space of this Node.

Parameters
parentX
parentY
Returns
Point2D

Profile: common

 
public parentToLocal(parentPoint: Point2D) : Point2D

Transforms a point from the coordinate space of the parent into the local coordinate space of this Node.

Transforms a point from the coordinate space of the parent into the local coordinate space of this Node.

Parameters
parentPoint
Returns
Point2D

Profile: common

 
public parentToLocal(parentBounds: Bounds) : Bounds

Transforms a rectangle from the coordinate space of the parent into the local coordinate space of this Node.

Transforms a rectangle from the coordinate space of the parent into the local coordinate space of this Node.

Parameters
parentBounds
Returns
Bounds

Profile: common

 
public requestFocus() : Void

Requests that this Node get the input focus, and that this Node's top-level ancestor become the focused Window.

Requests that this Node get the input focus, and that this Node's top-level ancestor become the focused Window. If this node is not part of a scene graph rooted in a stage that is visible and can accept input focus, then calls to request focus will not cause this Node to become focused.

Profile: common

 
public sceneToLocal(sceneX: Number, sceneY: Number) : Point2D

Transforms a point from the coordinate space of the Scene into the local coordinate space of this Node.

Transforms a point from the coordinate space of the Scene into the local coordinate space of this Node.

Parameters
sceneX
sceneY
Returns
Point2D

Profile: common

 
public sceneToLocal(scenePoint: Point2D) : Point2D

Transforms a point from the coordinate space of the javafx.scene.Scene into the local coordinate space of this Node.

Transforms a point from the coordinate space of the javafx.scene.Scene into the local coordinate space of this Node.

Parameters
scenePoint
Returns
Point2D

Profile: common

 
public sceneToLocal(sceneBounds: Bounds) : Bounds

Transforms a rectangle from the coordinate space of the javafx.scene.Scene into the local coordinate space of this Node.

Transforms a rectangle from the coordinate space of the javafx.scene.Scene into the local coordinate space of this Node.

Parameters
sceneBounds
Returns
Bounds

Profile: common

 
public toBack() : Void

Moves this Node to the back of its sibling nodes in terms of z-order.

Moves this Node to the back of its sibling nodes in terms of z-order. This is accomplished by moving this Node to the first position in its parent's content sequence. This function has no effect if this Node is not part of a group.

Profile: common

 
public toFront() : Void

Moves this Node to the front of its sibling nodes in terms of z-order.

Moves this Node to the front of its sibling nodes in terms of z-order. This is accomplished by moving this Node to the last position in its parent's content sequence. This function has no effect if this Node is not part of a group.

Profile: common

 
public toString() : java.lang.String
Returns
String
 

javafx.scene.layout.Resizable

public getMaxHeight() : Number

Returns the maximum height of the Resizable.

Returns the maximum height of the Resizable. Layout containers should strive not to set the Resizable's height larger than this value. This value is computed by the node subclass using applicable state and variable settings and is not directly settable by applications.

Returns
Number

Profile: common

 
public getMaxWidth() : Number

Returns the preferred height of the Resizable.

Returns the preferred height of the Resizable. Layout containers should strive not to set the Resizable's width larger than this value. This value is computed by the node subclass using applicable state and variable settings and is not directly settable by applications.

Returns
Number

Profile: common

 
public getMinHeight() : Number

Returns the minimum height of the Resizable.

Returns the minimum height of the Resizable. Layout containers should strive not to set the Node's height smaller than this value. This value is computed by the node subclass using applicable state and variable settings and is not directly settable by applications.

Returns
Number

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public getMinWidth() : Number

Returns the minimum width of the Resizable.

Returns the minimum width of the Resizable. Layout containers should strive not to set the Node's width smaller than this value. This value is calculated by the node subclass using applicable state and variable settings and is not directly settable by applications.

Returns
Number

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public abstract getPrefHeight(width: Number) : Number

Returns the preferred height of the Resizable given the specified width.

Returns the preferred height of the Resizable given the specified width. If a particular width need not be factored into the result, -1 may be passed in as the width parameter. Implementations of this function may also choose to ignore width if it does not impact the result.

Layout containers should set the Resizable's height to this value whenever possible. This value is computed by the node subclass using applicable state and variable settings and is not directly settable by applications.

Parameters
width
Returns
Number

Profile: common

 
public abstract getPrefWidth(height: Number) : Number

Returns the preferred width of the Resizable given the specified height.

Returns the preferred width of the Resizable given the specified height. If a particular height need not be factored into the result, -1 may be passed in as the height parameter. Implementations of this function may also choose to ignore height if it does not impact the result.

Layout containers should set the Resizable's width to this value whenever possible. This value is computed by the node subclass using applicable state and variable settings and is not directly settable by applications.

Parameters
height
Returns
Number

Profile: common