JavaFX 8.0
javafx.animation

## Class SequentialTransition

• ```public final class SequentialTransition
extends Transition```
This `Transition` plays a list of `Animations` in sequential order.

Children of this `Transition` inherit `node`, if their `node` property is not specified.

Code Segment Example:

``` ```
Rectangle rect = new Rectangle (100, 40, 100, 100);
rect.setArcHeight(50);
rect.setArcWidth(50);
rect.setFill(Color.VIOLET);

final Duration SEC_2 = Duration.millis(2000);
final Duration SEC_3 = Duration.millis(3000);

PauseTransition pt = new PauseTransition(Duration.millis(1000));
ft.setFromValue(1.0f);
ft.setToValue(0.3f);
ft.setCycleCount(2f);
ft.setAutoReverse(true);
TranslateTransition tt = new TranslateTransition(SEC_2);
tt.setFromX(-100f);
tt.setToX(100f);
tt.setCycleCount(2f);
tt.setAutoReverse(true);
RotateTransition rt = new RotateTransition(SEC_3);
rt.setByAngle(180f);
rt.setCycleCount(4f);
rt.setAutoReverse(true);
ScaleTransition st = new ScaleTransition(SEC_2);
st.setByX(1.5f);
st.setByY(1.5f);
st.setCycleCount(2f);
st.setAutoReverse(true);

SequentialTransition seqT = new SequentialTransition (rect, pt, ft, tt, rt, st);
seqT.play();
```
```
`Transition`, `Animation`
• ### Property Summary

All Methods
Type Property and Description
`ObjectProperty<Node>` `node`
This `Node` is used in all child `Transitions`, that do not define a target `Node` themselves.
• ### Properties inherited from class javafx.animation.Transition

`interpolator`
• ### Properties inherited from class javafx.animation.Animation

`autoReverse, currentRate, currentTime, cycleCount, cycleDuration, delay, onFinished, rate, status, totalDuration`

• ### Nested classes/interfaces inherited from class javafx.animation.Animation

`Animation.Status`

• ### Fields inherited from class javafx.animation.Animation

`INDEFINITE`
• ### Constructor Summary

Constructors
Constructor and Description
`SequentialTransition()`
The constructor of `SequentialTransition`.
`SequentialTransition(Animation... children)`
The constructor of `SequentialTransition`.
`SequentialTransition(Node node)`
The constructor of `SequentialTransition`.
```SequentialTransition(Node node, Animation... children)```
The constructor of `SequentialTransition`.
• ### Method Summary

All Methods
Modifier and Type Method and Description
`ObservableList<Animation>` `getChildren()`
A list of `Animations` that will be played sequentially.
`Node` `getNode()`
Gets the value of the property node.
`protected Node` `getParentTargetNode()`
Returns the target `Node` for animation of this `Transition`.
`protected void` `interpolate(double frac)`
The method `interpolate()` has to be provided by implementations of `Transition`.
`ObjectProperty<Node>` `nodeProperty()`
This `Node` is used in all child `Transitions`, that do not define a target `Node` themselves.
`void` `setNode(Node value)`
Sets the value of the property node.
• ### Methods inherited from class javafx.animation.Transition

`getCachedInterpolator, getInterpolator, interpolatorProperty, setInterpolator`
• ### Methods inherited from class javafx.animation.Animation

`autoReverseProperty, currentRateProperty, currentTimeProperty, cycleCountProperty, cycleDurationProperty, delayProperty, getCuePoints, getCurrentRate, getCurrentTime, getCycleCount, getCycleDuration, getDelay, getOnFinished, getRate, getStatus, getTargetFramerate, getTotalDuration, isAutoReverse, jumpTo, jumpTo, onFinishedProperty, pause, play, playFrom, playFrom, playFromStart, rateProperty, setAutoReverse, setCycleCount, setCycleDuration, setDelay, setOnFinished, setRate, setStatus, statusProperty, stop, totalDurationProperty`
• ### Methods inherited from class java.lang.Object

`clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`
• ### Property Detail

• #### node

`public final ObjectProperty<Node> nodeProperty`
This `Node` is used in all child `Transitions`, that do not define a target `Node` themselves. This can be used if a number of `Transitions` should be applied to a single `Node`.

It is not possible to change the target `node` of a running `Transition`. If the value of `node` is changed for a running `Transition`, the animation has to be stopped and started again to pick up the new value.

`getNode()`, `setNode(Node)`
• ### Constructor Detail

• #### SequentialTransition

```public SequentialTransition(Node node,
Animation... children)```
The constructor of `SequentialTransition`.
Parameters:
`node` - The target `Node` to be used in child `Transitions` that have no `Node` specified themselves
`children` - The child `Animations` of this `SequentialTransition`
• #### SequentialTransition

`public SequentialTransition(Animation... children)`
The constructor of `SequentialTransition`.
Parameters:
`children` - The child `Animations` of this `SequentialTransition`
• #### SequentialTransition

`public SequentialTransition(Node node)`
The constructor of `SequentialTransition`.
Parameters:
`node` - The target `Node` to be used in child `Transitions` that have no `Node` specified themselves
• #### SequentialTransition

`public SequentialTransition()`
The constructor of `SequentialTransition`.
• ### Method Detail

• #### setNode

`public final void setNode(Node value)`
Sets the value of the property node.
Property description:
This `Node` is used in all child `Transitions`, that do not define a target `Node` themselves. This can be used if a number of `Transitions` should be applied to a single `Node`.

It is not possible to change the target `node` of a running `Transition`. If the value of `node` is changed for a running `Transition`, the animation has to be stopped and started again to pick up the new value.

• #### getNode

`public final Node getNode()`
Gets the value of the property node.
Property description:
This `Node` is used in all child `Transitions`, that do not define a target `Node` themselves. This can be used if a number of `Transitions` should be applied to a single `Node`.

It is not possible to change the target `node` of a running `Transition`. If the value of `node` is changed for a running `Transition`, the animation has to be stopped and started again to pick up the new value.

• #### nodeProperty

`public final ObjectProperty<Node> nodeProperty()`
This `Node` is used in all child `Transitions`, that do not define a target `Node` themselves. This can be used if a number of `Transitions` should be applied to a single `Node`.

It is not possible to change the target `node` of a running `Transition`. If the value of `node` is changed for a running `Transition`, the animation has to be stopped and started again to pick up the new value.

`getNode()`, `setNode(Node)`
• #### getChildren

`public final ObservableList<Animation> getChildren()`
A list of `Animations` that will be played sequentially.

It is not possible to change the children of a running `SequentialTransition`. If the children are changed for a running `SequentialTransition`, the animation has to be stopped and started again to pick up the new value.

• #### getParentTargetNode

`protected Node getParentTargetNode()`
Returns the target `Node` for animation of this `Transition`. This method returns `node` if it is set, else returns its `parent.getTargetNode()` otherwise null.
Overrides:
`getParentTargetNode` in class `Transition`
• #### interpolate

`protected void interpolate(double frac)`
The method `interpolate()` has to be provided by implementations of `Transition`. While a `Transition` is running, this method is called in every frame. The parameter defines the current position with the animation. At the start, the fraction will be `0.0` and at the end it will be `1.0`. How the parameter increases, depends on the `interpolator`, e.g. if the `interpolator` is `Interpolator.LINEAR`, the fraction will increase linear. This method must not be called by the user directly.
Specified by:
`interpolate` in class `Transition`
Parameters:
`frac` - The relative position
JavaFX 8.0