Spec-Zone .ru
спецификации, руководства, описания, API
Spec-Zone .ru
спецификации, руководства, описания, API
Библиотека разработчика Mac Разработчик
Поиск

 

Эта страница руководства является частью версии 5.0 Инструментов XCode

Получить эти инструменты:

Если Вы выполняете версию Инструментов XCode кроме 5,0, просматриваете документацию локально:

Читать страницы руководства

Страницы руководства предназначаются как справочник для людей, уже понимающих технологию.

  • Чтобы изучить, как руководство организовано или узнать о синтаксисе команды, прочитайте страницу руководства для страниц справочника (5).

  • Для получения дополнительной информации об этой технологии, ищите другую документацию в Библиотеке Разработчика Apple.

  • Для получения общей информации о записи сценариев оболочки, считайте Shell, Пишущий сценарий Учебника для начинающих.



GLNEWLIST(3G)                                                                                  GLNEWLIST(3G)



NAME
       glNewList, glEndList - create or replace a display list


C SPECIFICATION
       void glNewList( GLuint list,
                       GLenum mode )


PARAMETERS
       list  Specifies the display-list name.

       mode  Specifies the compilation mode, which can be GL_COMPILE or GL_COMPILE_AND_EXECUTE.

C SPECIFICATION
       void glEndList( void )


DESCRIPTION
       Display  lists  are  groups  of  GL commands that have been stored for subsequent execution.  Display
       lists are created with glNewList.  All subsequent commands are placed in the  display  list,  in  the
       order issued, until glEndList is called.

       glNewList has two arguments.  The first argument, list, is a positive integer that becomes the unique
       name for the display list.  Names can be created and reserved with glGenLists and tested for  unique-ness uniqueness
       ness  with  glIsList.   The  second argument, mode, is a symbolic constant that can assume one of two
       values:

       GL_COMPILE                    Commands are merely compiled.

       GL_COMPILE_AND_EXECUTE        Commands are executed as they are compiled into the display list.

       Certain commands are not compiled into the display list but are executed immediately,  regardless  of
       the  display-list  mode.   These  commands  are glAreTexturesResident, glColorPointer, glDeleteLists,
       glDeleteTextures,  glDisableClientState,  glEdgeFlagPointer,  glEnableClientState,  glFeedbackBuffer,
       glFinish,  glFlush,  glGenLists,  glGenTextures,  glIndexPointer,  glInterleavedArrays,  glIsEnabled,
       glIsList,  glIsTexture,   glNormalPointer,   glPopClientAttrib,   glPixelStore,   glPushClientAttrib,
       glReadPixels,  glRenderMode, glSelectBuffer, glTexCoordPointer, glVertexPointer, and all of the glGet
       commands.

       Similarly, glTexImage1D, glTexImage2D, and glTexImage3D are executed  immediately  and  not  compiled
       into  the  display  list  when  their  first argument is GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D, or
       GL_PROXY_TEXTURE_3D, respectively.

       When the GL_ARB_imaging extension is supported, glHistogram executes immediately when its argument is
       GL_PROXY_HISTOGRAM.   Similarly,  glColorTable  executes  immediately  when  its  first  argument  is
       glPROXY_COLOR_TABLE, glPROXY_POST_CONVOLUTION_COLOR_TABLE, or  glPROXY_POST_COLOR_MATRIX_COLOR_TABLE.

       When  the  GL_ARB_multitexture  extension is supported, glClientActiveTextureARB is not compiled into
       display lists, but executed immediately.

       When glEndList is encountered, the display-list definition is completed by associating the list  with
       the  unique name list (specified in the glNewList command).  If a display list with name list already
       exists, it is replaced only when glEndList is called.

NOTES
       glCallList and glCallLists can be entered into display lists.  Commands in the display list or  lists
       executed by glCallList or glCallLists are not included in the display list being created, even if the
       list creation mode is GL_COMPILE_AND_EXECUTE.

       A display list is just a group of commands and arguments, so errors generated by commands in  a  dis-play display
       play  list  must  be  generated when the list is executed. If the list is created in GL_COMPILE mode,
       errors are not generated until the list is executed.

ERRORS
       GL_INVALID_VALUE is generated if list is 0.

       GL_INVALID_ENUM is generated if mode is not an accepted value.

       GL_INVALID_OPERATION is generated if glEndList  is  called  without  a  preceding  glNewList,  or  if
       glNewList is called while a display list is being defined.

       GL_INVALID_OPERATION  is  generated  if  glNewList  or glEndList is executed between the execution of
       glBegin and the corresponding execution of glEnd.

       GL_OUT_OF_MEMORY is generated if there is insufficient memory to compile the display list. If the  GL
       version  is  1.1  or greater, no change is made to the previous contents of the display list, if any,
       and no other change is made to the GL state. (It is as if no attempt had been made to create the  new
       display list.)

ASSOCIATED GETS
       glIsList
       glGet with argument GL_LIST_INDEX
       glGet with argument GL_LIST_MODE

SEE ALSO
       glCallList(3G), glCallLists(3G), glDeleteLists(3G), glGenLists(3G)




                                                                                               GLNEWLIST(3G)

Сообщение о проблемах

Способ сообщить о проблеме с этой страницей руководства зависит от типа проблемы:

Ошибки содержания
Ошибки отчета в содержании этой документации к проекту OpenGL.
Отчеты об ошибках
Сообщите об ошибках в функциональности описанного инструмента или API через Генератор отчетов Ошибки.
Форматирование проблем
Отчет, форматирующий ошибки в интерактивной версии этих страниц со ссылками на отзыв ниже.