Overview
The abstract base class for all effect implementations.
An effect is a graphical algorithm that produces an image, typically
as a modification of a source image.
An effect can be associated with a scene graph Node by setting
the Node.effect
attribute.
Some effects change the color properties of the source pixels
(such as ColorAdjust),
others combine multiple images together (such as Blend),
while still others warp or move the pixels of the source image around
(such as DisplacementMap or PerspectiveTransform).
All effects have at least one input defined and the input can be set
to another effect to chain the effects together and combine their
results, or it can be left unspecified in which case the effect will
operate on a graphical rendering of the node it is attached to.
Profile: desktop
Inherited Variables
Function Summary
- public getAccelType(config: java.lang.Object) : java.lang.String
-
Returns a
Stringrepresenting the type of hardware acceleration, if any, that is used when applying thisEffecton the givenGraphicsConfiguration.
Returns a
Stringrepresenting the type of hardware acceleration, if any, that is used when applying thisEffecton the givenGraphicsConfiguration. This method is intended for informational or debugging purposes only.-
Parameters
- config
-
Returns
- String
- public impl_add(node: Node) : Void
- public abstract impl_getImpl() : com.sun.scenario.effect.Effect
- public impl_remove(node: Node) : Void