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Spec-Zone .ru
спецификации, руководства, описания, API
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public class InnerShadow extends Effect
import javafx.scene.*;
import javafx.scene.text.*;
import javafx.scene.paint.*;
import javafx.scene.effect.*;
InnerShadow is = new InnerShadow();
is.setOffsetX(4.0);
is.setOffsetY(4.0);
Text t = new Text();
t.setEffect(is);
t.setX(20);
t.setY(100);
t.setText("InnerShadow");
t.setFill(Color.YELLOW);
t.setFont(Font.font(null, FontWeight.BOLD, 80));
| Type | Property and Description |
|---|---|
ObjectProperty<BlurType> |
blurType
The algorithm used to blur the shadow.
|
DoubleProperty |
choke
The choke of the shadow.
|
ObjectProperty<Color> |
color
The shadow
Color. |
DoubleProperty |
height
The vertical size of the shadow blur kernel.
|
ObjectProperty<Effect> |
input
The input for this
Effect. |
DoubleProperty |
offsetX
The shadow offset in the x direction, in pixels.
|
DoubleProperty |
offsetY
The shadow offset in the y direction, in pixels.
|
DoubleProperty |
radius
The radius of the shadow blur kernel.
|
DoubleProperty |
width
The horizontal size of the shadow blur kernel.
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| Constructor and Description |
|---|
InnerShadow()
Creates a new instance of InnerShadow with default parameters.
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InnerShadow(double radius,
Color color)
Creates a new instance of InnerShadow with specified radius and color.
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InnerShadow(double radius,
double offsetX,
double offsetY,
Color color)
Creates a new instance of InnerShadow with specified radius, offsetX,
offsetY and color.
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| Modifier and Type | Method and Description |
|---|---|
ObjectProperty<BlurType> |
blurTypeProperty()
The algorithm used to blur the shadow.
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DoubleProperty |
chokeProperty()
The choke of the shadow.
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ObjectProperty<Color> |
colorProperty()
The shadow
Color. |
BlurType |
getBlurType()
The algorithm used to blur the shadow.
|
double |
getChoke()
The choke of the shadow.
|
Color |
getColor()
The shadow
Color. |
double |
getHeight()
The vertical size of the shadow blur kernel.
|
Effect |
getInput()
The input for this
Effect. |
double |
getOffsetX()
The shadow offset in the x direction, in pixels.
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double |
getOffsetY()
The shadow offset in the y direction, in pixels.
|
double |
getRadius()
The radius of the shadow blur kernel.
|
double |
getWidth()
The horizontal size of the shadow blur kernel.
|
DoubleProperty |
heightProperty()
The vertical size of the shadow blur kernel.
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ObjectProperty<Effect> |
inputProperty()
The input for this
Effect. |
DoubleProperty |
offsetXProperty()
The shadow offset in the x direction, in pixels.
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DoubleProperty |
offsetYProperty()
The shadow offset in the y direction, in pixels.
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DoubleProperty |
radiusProperty()
The radius of the shadow blur kernel.
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void |
setBlurType(BlurType value)
The algorithm used to blur the shadow.
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void |
setChoke(double value)
The choke of the shadow.
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void |
setColor(Color value)
The shadow
Color. |
void |
setHeight(double value)
The vertical size of the shadow blur kernel.
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void |
setInput(Effect value)
The input for this
Effect. |
void |
setOffsetX(double value)
The shadow offset in the x direction, in pixels.
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void |
setOffsetY(double value)
The shadow offset in the y direction, in pixels.
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void |
setRadius(double value)
The radius of the shadow blur kernel.
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void |
setWidth(double value)
The horizontal size of the shadow blur kernel.
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DoubleProperty |
widthProperty()
The horizontal size of the shadow blur kernel.
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Effect.
If set to null, or left unspecified, a graphical image of
the Node to which the Effect is attached will be
used as the input.getInput(),
setInput(Effect)width
and height attributes to a value of (2 * radius + 1).
Min: 0.0
Max: 127.0
Default: 10.0
Identity: 0.0
getRadius(),
setRadius(double)1.0 are not distributed beyond the original
pixel and so have no blurring effect on the shadow.
Min: 0.0
Max: 255.0
Default: 21.0
Identity: <1.0
getWidth(),
setWidth(double)1.0 are not distributed beyond the original
pixel and so have no blurring effect on the shadow.
Min: 0.0
Max: 255.0
Default: 21.0
Identity: <1.0
getHeight(),
setHeight(double)
Min: n/a
Max: n/a
Default: BlurType.THREE_PASS_BOX
Identity: n/a
getBlurType(),
setBlurType(BlurType)0.0 will result in a distribution of the
shadow determined entirely by the blur algorithm.
A choke of 1.0 will result in a solid growth inward of the
shadow from the edges to the limit of the radius with a very sharp
cutoff to transparency inside the radius.
Min: 0.0
Max: 1.0
Default: 0.0
Identity: 0.0
getChoke(),
setChoke(double)Color.
Min: n/a
Max: n/a
Default: Color.BLACK
Identity: n/a
getColor(),
setColor(Color)
Min: n/a
Max: n/a
Default: 0.0
Identity: 0.0
getOffsetX(),
setOffsetX(double)
Min: n/a
Max: n/a
Default: 0.0
Identity: 0.0
getOffsetY(),
setOffsetY(double)public InnerShadow()
public InnerShadow(double radius,
Color color)
radius - the radius of the shadow blur kernelcolor - the shadow Colorpublic InnerShadow(double radius,
double offsetX,
double offsetY,
Color color)
radius - the radius of the shadow blur kerneloffsetX - the horizontal size of the shadow blur kerneloffsetY - the horizontal size of the shadow blur kernelcolor - the shadow Colorpublic final void setInput(Effect value)
Effect.
If set to null, or left unspecified, a graphical image of
the Node to which the Effect is attached will be
used as the input.public final Effect getInput()
Effect.
If set to null, or left unspecified, a graphical image of
the Node to which the Effect is attached will be
used as the input.public final ObjectProperty<Effect> inputProperty()
Effect.
If set to null, or left unspecified, a graphical image of
the Node to which the Effect is attached will be
used as the input.getInput(),
setInput(Effect)public final void setRadius(double value)
width
and height attributes to a value of (2 * radius + 1).
Min: 0.0
Max: 127.0
Default: 10.0
Identity: 0.0
public final double getRadius()
width
and height attributes to a value of (2 * radius + 1).
Min: 0.0
Max: 127.0
Default: 10.0
Identity: 0.0
public final DoubleProperty radiusProperty()
width
and height attributes to a value of (2 * radius + 1).
Min: 0.0
Max: 127.0
Default: 10.0
Identity: 0.0
getRadius(),
setRadius(double)public final void setWidth(double value)
1.0 are not distributed beyond the original
pixel and so have no blurring effect on the shadow.
Min: 0.0
Max: 255.0
Default: 21.0
Identity: <1.0
public final double getWidth()
1.0 are not distributed beyond the original
pixel and so have no blurring effect on the shadow.
Min: 0.0
Max: 255.0
Default: 21.0
Identity: <1.0
public final DoubleProperty widthProperty()
1.0 are not distributed beyond the original
pixel and so have no blurring effect on the shadow.
Min: 0.0
Max: 255.0
Default: 21.0
Identity: <1.0
getWidth(),
setWidth(double)public final void setHeight(double value)
1.0 are not distributed beyond the original
pixel and so have no blurring effect on the shadow.
Min: 0.0
Max: 255.0
Default: 21.0
Identity: <1.0
public final double getHeight()
1.0 are not distributed beyond the original
pixel and so have no blurring effect on the shadow.
Min: 0.0
Max: 255.0
Default: 21.0
Identity: <1.0
public final DoubleProperty heightProperty()
1.0 are not distributed beyond the original
pixel and so have no blurring effect on the shadow.
Min: 0.0
Max: 255.0
Default: 21.0
Identity: <1.0
getHeight(),
setHeight(double)public final void setBlurType(BlurType value)
Min: n/a
Max: n/a
Default: BlurType.THREE_PASS_BOX
Identity: n/a
public final BlurType getBlurType()
Min: n/a
Max: n/a
Default: BlurType.THREE_PASS_BOX
Identity: n/a
public final ObjectProperty<BlurType> blurTypeProperty()
Min: n/a
Max: n/a
Default: BlurType.THREE_PASS_BOX
Identity: n/a
getBlurType(),
setBlurType(BlurType)public final void setChoke(double value)
0.0 will result in a distribution of the
shadow determined entirely by the blur algorithm.
A choke of 1.0 will result in a solid growth inward of the
shadow from the edges to the limit of the radius with a very sharp
cutoff to transparency inside the radius.
Min: 0.0
Max: 1.0
Default: 0.0
Identity: 0.0
public final double getChoke()
0.0 will result in a distribution of the
shadow determined entirely by the blur algorithm.
A choke of 1.0 will result in a solid growth inward of the
shadow from the edges to the limit of the radius with a very sharp
cutoff to transparency inside the radius.
Min: 0.0
Max: 1.0
Default: 0.0
Identity: 0.0
public final DoubleProperty chokeProperty()
0.0 will result in a distribution of the
shadow determined entirely by the blur algorithm.
A choke of 1.0 will result in a solid growth inward of the
shadow from the edges to the limit of the radius with a very sharp
cutoff to transparency inside the radius.
Min: 0.0
Max: 1.0
Default: 0.0
Identity: 0.0
getChoke(),
setChoke(double)public final void setColor(Color value)
Color.
Min: n/a
Max: n/a
Default: Color.BLACK
Identity: n/a
public final Color getColor()
Color.
Min: n/a
Max: n/a
Default: Color.BLACK
Identity: n/a
public final ObjectProperty<Color> colorProperty()
Color.
Min: n/a
Max: n/a
Default: Color.BLACK
Identity: n/a
getColor(),
setColor(Color)public final void setOffsetX(double value)
Min: n/a
Max: n/a
Default: 0.0
Identity: 0.0
public final double getOffsetX()
Min: n/a
Max: n/a
Default: 0.0
Identity: 0.0
public final DoubleProperty offsetXProperty()
Min: n/a
Max: n/a
Default: 0.0
Identity: 0.0
getOffsetX(),
setOffsetX(double)public final void setOffsetY(double value)
Min: n/a
Max: n/a
Default: 0.0
Identity: 0.0
public final double getOffsetY()
Min: n/a
Max: n/a
Default: 0.0
Identity: 0.0
public final DoubleProperty offsetYProperty()
Min: n/a
Max: n/a
Default: 0.0
Identity: 0.0
getOffsetY(),
setOffsetY(double)Copyright (c) 2008, 2011, Oracle and/or its affiliates. All rights reserved. Use is subject to .