Spec-Zone .ru
спецификации, руководства, описания, API
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See: Description
Class | Description |
---|---|
Camera |
Base class for a camera used to render a scene.
|
Cursor |
A class to encapsulate the bitmap representation of the mouse cursor.
|
Group |
A
Group node contains an ObservableList of children that
are rendered in order whenever this node is rendered. |
GroupBuilder<B extends GroupBuilder<B>> |
Builder class for javafx.scene.Group
|
ImageCursor |
A custom image representation of the mouse cursor.
|
ImageCursorBuilder<B extends ImageCursorBuilder<B>> |
Builder class for javafx.scene.ImageCursor
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Node |
Base class for scene graph nodes.
|
NodeBuilder<B extends NodeBuilder<B>> |
Builder class for javafx.scene.Node
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ParallelCamera |
Specifies a parallel camera for rendering a scene without perspective correction.
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Parent |
The base class for all nodes that have children in the scene graph.
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ParentBuilder<B extends ParentBuilder<B>> |
Builder class for javafx.scene.Parent
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PerspectiveCamera |
Specifies a perspective camera for rendering a scene.
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PerspectiveCameraBuilder<B extends PerspectiveCameraBuilder<B>> |
Builder class for javafx.scene.PerspectiveCamera
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Scene |
The JavaFX
Scene class is the container for all content in a scene graph. |
SceneAccessor | |
SceneBuilder<B extends SceneBuilder<B>> |
Builder class for javafx.scene.Scene
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SnapshotParameters |
Parameters used to specify the rendering attributes for Node snapshot.
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SnapshotParametersBuilder<B extends SnapshotParametersBuilder<B>> |
Builder class for javafx.scene.SnapshotParameters
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SnapshotResult |
This class holds the result of a snapshot operation.
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Enum | Description |
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CacheHint |
Cache hints for use with
Node.cacheHint |
DepthTest |
This enum defines the possible states for the depthTest flag in node.
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Provides the core set of base classes for the JavaFX Scene Graph API. A scene graph is a tree-like data structure, where each item in the tree has zero or one parent and zero or more children.
The two primary classes in this package are:
Scene
– Defines the scene to be rendered. It
contains a fill
variable that specifies the background of
the scene, width
and height
variables that
specify the size of the scene, and a content
sequence
that contains a list of "root" Nodes
to be rendered onto
the scene. This sequence of Nodes
is the scene graph for
this Scene
.
A Scene
is rendered onto a Stage
, which is the
top-level container for JavaFX content.Node
– Abstract base class for all nodes in the
scene graph. Each node is either a "leaf" node with no child nodes or
a "branch" node with zero or more child nodes. Each node in the tree
has zero or one parent. Only a single node within each tree in the
scene graph will have no parent, which is often referred to as the
"root" node.
There may be several trees in the scene graph. Some trees may be part of
a Scene
, in which case they are eligible to be displayed.
Other trees might not be part of any Scene
.Branch nodes are of type Parent
or
subclasses thereof.
Leaf nodes are classes such as
Rectangle
, Text
,
ImageView
, MediaView
,
or other such leaf classes which cannot have children.
A node may occur at most once anywhere in the scene
graph. Specifically, a node must appear no more than once in the children
list of a Parent
or as the clip of a
Node
.
See the Node
class for more details on these restrictions.
An example JavaFX scene graph is as follows:
package example; import javafx.application.Application; import javafx.stage.Stage; import javafx.scene.Scene; import javafx.scene.Group; import javafx.scene.paint.Color; import javafx.scene.shape.Circle; import javafx.scene.text.Text; import javafx.scene.text.Font; public class Example extends Application { @Override public void start(Stage stage) { Group root = new Group(); Scene scene = new Scene(root, 200, 150); scene.setFill(Color.LIGHTGRAY); Circle circle = new Circle(60, 40, 30, Color.GREEN); Text text = new Text(10, 90, "JavaFX Scene"); text.setFill(Color.DARKRED); Font font = new Font(20); text.setFont(font); root.getChildren().add(circle); root.getChildren().add(text); stage.setScene(scene); stage.show(); } public static void main(String[] args) { Application.launch(args); } }
The above example will generate the following image:
The Node
class defines a traditional computer graphics "local"
coordinate system in which the x
axis increases to the right and the
y
axis increases downwards. The concrete node classes for shapes
provide variables for defining the geometry and location of the shape
within this local coordinate space. For example,
Rectangle
provides x
, y
,
width
, height
variables while
Circle
provides centerX
, centerY
,
and radius
.
Any Node
can have transformations applied to it. These include
translation, rotation, scaling, or shearing transformations. A transformation
will change the position, orientation, or size of the coordinate system as
viewed from the parent of the node that has been transformed.
See the Node
class for more information on transformations.
Since every Node
has transformations, every Node's geometric
bounding rectangle can be described differently depending on whether
transformations are accounted for or not.
Each Node
has the following properties which
specifies these bounding rectangles:
boundsInLocal
– specifies the bounds of the
Node
in untransformed local coordinates.boundsInParent
– specifies the bounds of the
Node
after all transformations have been applied.
It is called "boundsInParent" because the
rectangle will be relative to the parent's coordinate system.layoutBounds
– specifies the rectangular bounds of
the Node
that should be used as the basis for layout
calculations, and may differ from the visual bounds of the node. For
shapes, Text, and ImageView, the default layoutBounds
includes
only the shape geometry.See the Node
class for more information on bounding rectangles.
The JavaFX Scene Graph provides the facility to style nodes using
CSS (Cascading Style Sheets).
The Node
class contains id
, styleClass
, and
style
variables are used by CSS selectors to find nodes
to which styles should be applied. The Scene
class contains
the stylesheets
variable which is a sequence of URLs that
reference CSS style sheets that are to be applied to the nodes within
that scene.
For further information about CSS, how to apply CSS styles to nodes, and what properties are available for styling, see the CSS Reference Guide.
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