|
|
Эта страница руководства является частью версии 5.0 Инструментов XCodeПолучить эти инструменты:
Если Вы выполняете версию Инструментов XCode кроме 5,0, просматриваете документацию локально:
Читать страницы руководстваСтраницы руководства предназначаются как справочник для людей, уже понимающих технологию.
|
GLUTESSVERTEX(3G) GLUTESSVERTEX(3G)
NAME
gluTessVertex - specify a vertex on a polygon
C SPECIFICATION
void gluTessVertex( GLUtesselator* tess,
GLdouble *location,
GLvoid* data )
PARAMETERS
tess Specifies the tessellation object (created with gluNewTess).
location Specifies the location of the vertex.
data Specifies an opaque pointer passed back to the program with the vertex callback (as speci-fied specified
fied by gluTessCallback).
DESCRIPTION
gluTessVertex describes a vertex on a polygon that the program defines. Successive gluTessVertex
calls describe a closed contour. For example, to describe a quadrilateral gluTessVertex should be
called four times. gluTessVertex can only be called between gluTessBeginContour and
gluTessEndContour.
data normally points to a structure containing the vertex location, as well as other per-vertex
attributes such as color and normal. This pointer is passed back to the user through the
GLU_TESS_VERTEX or GLU_TESS_VERTEX_DATA callback after tessellation (see the gluTessCallback refer-ence reference
ence page).
EXAMPLE
A quadrilateral with a triangular hole in it can be described as follows:
gluTessBeginPolygon(tobj, NULL);
gluTessBeginContour(tobj);
gluTessVertex(tobj, v1, v1);
gluTessVertex(tobj, v2, v2);
gluTessVertex(tobj, v3, v3);
gluTessVertex(tobj, v4, v4);
gluTessEndContour(tobj);
gluTessBeginContour(tobj);
gluTessVertex(tobj, v5, v5);
gluTessVertex(tobj, v6, v6);
gluTessVertex(tobj, v7, v7);
gluTessEndContour(tobj); gluTessEndPolygon(tobj);
NOTES
It is a common error to use a local variable for location or data and store values into it as part of
a loop. For example: for (i = 0; i < NVERTICES; ++i) {
GLdouble data[3];
data[0] = vertex[i][0];
data[1] = vertex[i][1];
data[2] = vertex[i][2];
gluTessVertex(tobj, data, data);
}
This doesn't work. Because the pointers specified by location and data might not be dereferenced
until gluTessEndPolygon is executed, all the vertex coordinates but the very last set could be over-
written before tessellation begins.
Two common symptoms of this problem are consists of a single point (when a local variable is used for
data) and a GLU_TESS_NEED_COMBINE_CALLBACK error (when a local variable is used for location).
SEE ALSO
gluTessBeginPolygon(3G), gluNewTess(3G), gluTessBeginContour(3G), gluTessCallback(3G), gluTessProperty(3G),
gluTessNormal(3G), gluTessEndPolygon(3G)
GLUTESSVERTEX(3G)
|
Сообщение о проблемах
Способ сообщить о проблеме с этой страницей руководства зависит от типа проблемы:
- Ошибки содержания
- Ошибки отчета в содержании этой документации к проекту OpenGL.
- Отчеты об ошибках
- Сообщите об ошибках в функциональности описанного инструмента или API через Генератор отчетов Ошибки.
- Форматирование проблем
- Отчет, форматирующий ошибки в интерактивной версии этих страниц со ссылками на отзыв ниже.