Spec-Zone .ru
спецификации, руководства, описания, API

JavaFX: Bringing Rich Experiences To All the Screens Of Your Life

expand all

Profile: desktop, common

Overview

A high-level effect that renders a shadow inside the edges of the given content with the specified color, radius, and offset.

the code:

import javafx.scene.*;
import javafx.scene.text.*;
import javafx.scene.paint.*;
import javafx.scene.effect.*;

Text {
    effect: InnerShadow { offsetX: 4 offsetY: 4 }
    x: 20 y: 100
    content: "InnerShadow"
    fill: Color.YELLOW
    font: Font.font(null, FontWeight.BOLD, 80);
}

produces:

Profile: common conditional effect

Variable Summary

accessnametypeCan ReadCan InitCan WriteDefault Valuedescription
publicblurTypeBlurTypeTHREE_PASS_BOX

The algorithm used to blur the shadow.

The algorithm used to blur the shadow.

       Min: n/a
       Max: n/a
   Default: BlurType.THREE_PASS_BOX
  Identity: n/a
 

THREE_PASS_BOX  
publicchokeNumber0.0

The choke of the shadow.

The choke of the shadow. The choke is the portion of the radius where the contribution of the source material will be 100%. The remaining portion of the radius will have a contribution controlled by the blur kernel. A choke of 0.0 will result in a distribution of the shadow determined entirely by the blur algorithm. A choke of 1.0 will result in a solid growth inward of the shadow from the edges to the limit of the radius with a very sharp cutoff to transparency inside the radius.

       Min: 0.0
       Max: 1.0
   Default: 0.0
  Identity: 0.0
 

0.0  
publiccolorColorBLACK

The shadow Color.

The shadow Color.

       Min: n/a
       Max: n/a
   Default: Color.BLACK
  Identity: n/a
 

BLACK  
publicheightNumber21.0

The vertical size of the shadow blur kernel.

The vertical size of the shadow blur kernel. This attribute controls the vertical size of the total area over which the shadow of a single pixel is distributed by the blur algorithm. Values less than 1.0 are not distributed beyond the original pixel and so have no blurring effect on the shadow.

       Min:   0.0
       Max: 255.0
   Default:  21.0
  Identity:  <1.0
 

21.0  
publicinputEffectnull

The input for this Effect.

The input for this Effect. If set to null, or left unspecified, a graphical image of the Node to which the Effect is attached will be used as the input.

null  
publicoffsetXNumber0.0

The shadow offset in the x direction, in pixels.

The shadow offset in the x direction, in pixels.

       Min: n/a
       Max: n/a
   Default: 0.0
  Identity: 0.0
 

0.0  
publicoffsetYNumber0.0

The shadow offset in the y direction, in pixels.

The shadow offset in the y direction, in pixels.

       Min: n/a
       Max: n/a
   Default: 0.0
  Identity: 0.0
 

0.0  
publicradiusNumber10.0

The radius of the shadow blur kernel.

The radius of the shadow blur kernel. This attribute controls the distance that the shadow is spread to each side of the source pixels. Setting the radius is equivalent to setting both the width and height attributes to a value of (2 * radius + 1).

       Min:   0.0
       Max: 127.0
   Default:  10.0
  Identity:   0.0
 

10.0  
publicwidthNumber21.0

The horizontal size of the shadow blur kernel.

The horizontal size of the shadow blur kernel. This attribute controls the horizontal size of the total area over which the shadow of a single pixel is distributed by the blur algorithm. Values less than 1.0 are not distributed beyond the original pixel and so have no blurring effect on the shadow.

       Min:   0.0
       Max: 255.0
   Default:  21.0
  Identity:  <1.0
 

21.0  

Inherited Variables

Function Summary

Inherited Functions

javafx.scene.effect.Effect