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JavaFX: Bringing Rich Experiences To All the Screens Of Your Life

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Profile: desktop, common

Overview

Specifies a parallel camera for rendering a scene without perspective correction.

If a scene contains only 2D transforms, then the following details are not relevant. This camera defines a viewing volume for a parallel (orthographic) projection; a rectangular box. This camera is always located at center of the window and looks along the positive z-axis. The coordinate system defined by this camera has its origin in the upper left corner of the panel with the Y-axis pointing down and the Z axis pointing away from the viewer (into the screen). The units are in pixel coordinates.

Profile: common conditional scene3d

Inherited Variables

Inherited Functions