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спецификации, руководства, описания, API
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GLPIXELTRANSFER(3G)                                                                      GLPIXELTRANSFER(3G)



NAME
       glPixelTransferf, glPixelTransferi - set pixel transfer modes


C SPECIFICATION
       void glPixelTransferf( GLenum pname,
                              GLfloat param )
       void glPixelTransferi( GLenum pname,
                              GLint param )


PARAMETERS
       pname  Specifies  the  symbolic  name  of the pixel transfer parameter to be set.  Must be one of the
              following:  GL_MAP_COLOR,  GL_MAP_STENCIL,  GL_INDEX_SHIFT,   GL_INDEX_OFFSET,   GL_RED_SCALE,
              GL_RED_BIAS,   GL_GREEN_SCALE,  GL_GREEN_BIAS,  GL_BLUE_SCALE,  GL_BLUE_BIAS,  GL_ALPHA_SCALE,
              GL_ALPHA_BIAS, GL_DEPTH_SCALE, or GL_DEPTH_BIAS.

              Additionally, if the GL_ARB_imaging extension is supported, the following symbolic  names  are
              accepted:           GL_POST_COLOR_MATRIX_RED_SCALE,          GL_POST_COLOR_MATRIX_GREEN_SCALE,
              GL_POST_COLOR_MATRIX_BLUE_SCALE,                             GL_POST_COLOR_MATRIX_ALPHA_SCALE,
              GL_POST_COLOR_MATRIX_RED_BIAS,                                GL_POST_COLOR_MATRIX_GREEN_BIAS,
              GL_POST_COLOR_MATRIX_BLUE_BIAS,                               GL_POST_COLOR_MATRIX_ALPHA_BIAS,
              GL_POST_CONVOLUTION_RED_SCALE,                                GL_POST_CONVOLUTION_GREEN_SCALE,
              GL_POST_CONVOLUTION_BLUE_SCALE, GL_POST_CONVOLUTION_ALPHA_SCALE, GL_POST_CONVOLUTION_RED_BIAS,
              GL_POST_CONVOLUTION_GREEN_BIAS,               GL_POST_CONVOLUTION_BLUE_BIAS,               and
              GL_POST_CONVOLUTION_ALPHA_BIAS.

       param  Specifies the value that pname is set to.

DESCRIPTION
       glPixelTransfer sets pixel transfer modes that  affect  the  operation  of  subsequent  glCopyPixels,
       glCopyTexImage1D,  glCopyTexImage2D,  glCopyTexSubImage1D,  glCopyTexSubImage2D, glCopyTexSubImage3D,
       glDrawPixels,    glReadPixels,    glTexImage1D,    glTexImage2D,    glTexImage3D,    glTexSubImage1D,
       glTexSubImage2D,  and  glTexSubImage3D  commands.  Additionally, if the GL_ARB_imaging subset is sup-ported, supported,
       ported, the routines  glColorTable,  glColorSubTable,  glConvolutionFilter1D,  glConvolutionFilter2D,
       glHistogram,  glMinmax, and glSeparableFilter2D are also affected.  The algorithms that are specified
       by pixel transfer modes operate on pixels after they are read from  the  frame  buffer  (glCopyPixels
       glCopyTexImage1D,  glCopyTexImage2D,  glCopyTexSubImage1D,  glCopyTexSubImage2D, glCopyTexSubImage3D,
       and  glReadPixels),  or  unpacked  from  client  memory  (glDrawPixels,  glTexImage1D,  glTexImage2D,
       glTexImage3D, glTexSubImage1D, glTexSubImage2D, and glTexSubImage3D).  Pixel transfer operations hap-pen happen
       pen in the same order, and in the same manner, regardless of the command that resulted in  the  pixel
       operation.   Pixel  storage  modes (see glPixelStore) control the unpacking of pixels being read from
       client memory, and the packing of pixels being written back into client memory.

       Pixel transfer operations handle four fundamental pixel types: color, color index, depth,  and  sten-cil. stencil.
       cil.   Color  pixels  consist  of  four  floating-point values with unspecified mantissa and exponent
       sizes, scaled such that 0 represents zero intensity and 1 represents full intensity.   Color  indices
       comprise  a  single  fixed-point  value, with unspecified precision to the right of the binary point.
       Depth pixels comprise a single floating-point value, with unspecified mantissa  and  exponent  sizes,
       scaled  such that 0.0 represents the minimum depth buffer value, and 1.0 represents the maximum depth
       buffer value.  Finally, stencil pixels comprise a single fixed-point value, with  unspecified  preci-sion precision
       sion to the right of the binary point.

       The pixel transfer operations performed on the four basic pixel types are as follows:

       Color       Each  of  the four color components is multiplied by a scale factor, then added to a bias
                   factor.  That is, the  red  component  is  multiplied  by  GL_RED_SCALE,  then  added  to
                   GL_RED_BIAS;  the  green  component  is  multiplied  by  GL_GREEN_SCALE,  then  added  to
                   GL_GREEN_BIAS;  the  blue  component  is  multiplied  by  GL_BLUE_SCALE,  then  added  to
                   GL_BLUE_BIAS;  and  the  alpha  component  is multiplied by GL_ALPHA_SCALE, then added to
                   GL_ALPHA_BIAS.  After all four color components are scaled and biased, each is clamped to
                   the range [0,1].  All color, scale, and bias values are specified with glPixelTransfer.

                   If  GL_MAP_COLOR is true, each color component is scaled by the size of the corresponding
                   color-to-color map, then replaced by the contents of that map indexed by the scaled  com-ponent. component.
                   ponent.   That is, the red component is scaled by GL_PIXEL_MAP_R_TO_R_SIZE, then replaced
                   by the contents of GL_PIXEL_MAP_R_TO_R indexed by itself.  The green component is  scaled
                   by GL_PIXEL_MAP_G_TO_G_SIZE, then replaced by the contents of GL_PIXEL_MAP_G_TO_G indexed
                   by itself.  The blue component is scaled by GL_PIXEL_MAP_B_TO_B_SIZE,  then  replaced  by
                   the contents of GL_PIXEL_MAP_B_TO_B indexed by itself.  And the alpha component is scaled
                   by GL_PIXEL_MAP_A_TO_A_SIZE, then replaced by the contents of GL_PIXEL_MAP_A_TO_A indexed
                   by  itself.   All  components  taken  from  the maps are then clamped to the range [0,1].
                   GL_MAP_COLOR is specified with glPixelTransfer.  The contents of  the  various  maps  are
                   specified with glPixelMap.

                   If  the  GL_ARB_imaging  extension is supported, each of the four color components may be
                   scaled and biased after tranformation by the color matrix.  That is, the red component is
                   multiplied       by       GL_POST_COLOR_MATRIX_RED_SCALE,       then       added       to
                   GL_POST_COLOR_MATRIX_RED_BIAS;    the    green     component     is     multiplied     by
                   GL_POST_COLOR_MATRIX_GREEN_SCALE, then added to GL_POST_COLOR_MATRIX_GREEN_BIAS; the blue
                   component   is   multiplied   by   GL_POST_COLOR_MATRIX_BLUE_SCALE,   then    added    to
                   GL_POST_COLOR_MATRIX_BLUE_BIAS;    and    the    alpha   component   is   multiplied   by
                   GL_POST_COLOR_MATRIX_ALPHA_SCALE, then added to  GL_POST_COLOR_MATRIX_ALPHA_BIAS.   After
                   all four color components are scaled and biased, each is clamped to the range [0,1].

                   Similiarly,  if  the GL_ARB_imaging extension is supported, each of the four color compo-nents components
                   nents may be scaled and biased after processing by the enabled convolution filter.   That
                   is,  the  red  component  is  multiplied  by GL_POST_CONVOLUTION_RED_SCALE, then added to
                   GL_POST_CONVOLUTION_RED_BIAS;    the     green     component     is     multiplied     by
                   GL_POST_CONVOLUTION_GREEN_SCALE,  then  added to GL_POST_CONVOLUTION_GREEN_BIAS; the blue
                   component   is   multiplied   by   GL_POST_CONVOLUTION_BLUE_SCALE,    then    added    to
                   GL_POST_CONVOLUTION_BLUE_BIAS;    and    the    alpha    component   is   multiplied   by
                   GL_POST_CONVOLUTION_ALPHA_SCALE, then added to GL_POST_CONVOLUTION_ALPHA_BIAS.  After all
                   four color components are scaled and biased, each is clamped to the range [0,1].

       Color index Each  color  index  is shifted left by GL_INDEX_SHIFT bits; any bits beyond the number of
                   fraction bits carried by the fixed-point index are filled with zeros.  If  GL_INDEX_SHIFT
                   is negative, the shift is to the right, again zero filled.  Then GL_INDEX_OFFSET is added
                   to the index.  GL_INDEX_SHIFT and GL_INDEX_OFFSET are specified with
                   glPixelTransfer.

                   From this point, operation diverges depending on the required  of the  resulting  pixels.
                   If  the  resulting pixels are to be written to a color index buffer, or if they are being
                   read back to client memory in GL_COLOR_INDEX , the  pixels  continue  to  be  treated  as
                   indices.   If  GL_MAP_COLOR  is  true,  each  index  is  masked  by  (2^n)-1,  where n is
                   GL_PIXEL_MAP_I_TO_I_SIZE, then replaced by the contents of GL_PIXEL_MAP_I_TO_I indexed by
                   the  masked  value.  GL_MAP_COLOR is specified with glPixelTransfer.  The contents of the
                   index map is specified with glPixelMap.

                   If the resulting pixels are to be written to an RGBA color buffer, or if  they  are  read
                   back  to  client  memory  in  a  other than GL_COLOR_INDEX, the pixels are converted from
                   indices to colors by referencing the four maps GL_PIXEL_MAP_I_TO_R,  GL_PIXEL_MAP_I_TO_G,
                   GL_PIXEL_MAP_I_TO_B,  and  GL_PIXEL_MAP_I_TO_A.   Before being dereferenced, the index is
                   masked  by  (2^n)-1,   where   n   is   GL_PIXEL_MAP_I_TO_R_SIZE   for   the   red   map,
                   GL_PIXEL_MAP_I_TO_G_SIZE  for  the  green map, GL_PIXEL_MAP_I_TO_B_SIZE for the blue map,
                   and GL_PIXEL_MAP_I_TO_A_SIZE for the alpha map.  All components taken from the  maps  are
                   then  clamped  to  the  range  [0,1].   The  contents  of the four maps is specified with
                   glPixelMap.

       Depth       Each depth value is multiplied by GL_DEPTH_SCALE, added to GL_DEPTH_BIAS, then clamped to
                   the range [0,1].

       Stencil     Each  index  is  shifted  GL_INDEX_SHIFT  bits  just  as  a color index is, then added to
                   GL_INDEX_OFFSET.  If GL_MAP_STENCIL is true, each index is masked by (2^n)-1, where n  is
                   GL_PIXEL_MAP_S_TO_S_SIZE, then replaced by the contents of GL_PIXEL_MAP_S_TO_S indexed by
                   the masked value.

       The following table gives the type, initial value, and range of valid values for each  of  the  pixel
       transfer parameters that are set with glPixelTransfer.

        pname (Type, Initial Value, Valid Range)
        GL_MAP_COLOR (boolean, false, true/false)
        GL_MAP_STENCIL (boolean, false, true/false)
        GL_INDEX_SHIFT (integer, 0, -inf/inf)
        GL_INDEX_OFFSET (integer, 0, -inf/inf)
        GL_RED_SCALE (float, 1, -inf/inf)
        GL_GREEN_SCALE (float, 1, -inf/inf)
        GL_BLUE_SCALE (float, 1, -inf/inf)
        GL_ALPHA_SCALE (float, 1, -inf/inf)
        GL_DEPTH_SCALE (float, 1, -inf/inf)
        GL_RED_BIAS (float, 0, -inf/inf)
        GL_GREEN_BIAS (float, 0, -inf/inf)
        GL_BLUE_BIAS (float, 0, -inf/inf)
        GL_ALPHA_BIAS (float, 0, -inf/inf)
        GL_DEPTH_BIAS (float, 0, -inf/inf)
        GL_POST_COLOR_MATRIX_RED_SCALE (float, 1, -inf/inf)
        GL_POST_COLOR_MATRIX_GREEN_SCALE (float, 1, -inf/inf)
        GL_POST_COLOR_MATRIX_BLUE_SCALE (float, 1, -inf/inf)
        GL_POST_COLOR_MATRIX_ALPHA_SCALE (float, 1, -inf/inf)
        GL_POST_COLOR_MATRIX_RED_BIAS (float, 0, -inf/inf)
        GL_POST_COLOR_MATRIX_GREEN_BIAS (float, 0, -inf/inf)
        GL_POST_COLOR_MATRIX_BLUE_BIAS (float, 0, -inf/inf)
        GL_POST_COLOR_MATRIX_ALPHA_BIAS (float, 0, -inf/inf)
        GL_POST_CONVOLUTION_RED_SCALE (float, 1, -inf/inf)
        GL_POST_CONVOLUTION_GREEN_SCALE (float, 1, -inf/inf)
        GL_POST_CONVOLUTION_BLUE_SCALE (float, 1, -inf/inf)
        GL_POST_CONVOLUTION_ALPHA_SCALE (float, 1, -inf/inf)
        GL_POST_CONVOLUTION_RED_BIAS (float, 0, -inf/inf)
        GL_POST_CONVOLUTION_GREEN_BIAS (float, 0, -inf/inf)
        GL_POST_CONVOLUTION_BLUE_BIAS (float, 0, -inf/inf)
        GL_POST_CONVOLUTION_ALPHA_BIAS (float, 0, -inf/inf)


       glPixelTransferf  can be used to set any pixel transfer parameter.  If the parameter type is boolean,
       0 implies false and any other value implies true.  If pname is an integer parameter, param is rounded
       to the nearest integer.

       Likewise,  glPixelTransferi can be used to set any of the pixel transfer parameters.  Boolean parame-ters parameters
       ters are set to false if param is 0 and to true otherwise.  param  is  converted  to  floating  point
       before being assigned to real-valued parameters.

NOTES
       If  a  glColorTable,  glColorSubTable,  glConvolutionFilter1D,  glConvolutionFilter2D,  glCopyPixels,
       glCopyTexImage1D, glCopyTexImage2D,  glCopyTexSubImage1D,  glCopyTexSubImage2D,  glCopyTexSubImage3D,
       glDrawPixels,    glReadPixels,   glSeparableFilter2D,   glTexImage1D,   glTexImage2D,   glTexImage3D,
       glTexSubImage1D, glTexSubImage2D, or glTexSubImage3D.  command is  placed  in  a  display  list  (see
       glNewList  and  glCallList), the pixel transfer mode settings in effect when the display list is exe-cuted executed
       cuted are the ones that are used.  They may be different from the settings when the command was  com-piled compiled
       piled into the display list.

ERRORS
       GL_INVALID_ENUM is generated if pname is not an accepted value.

       GL_INVALID_OPERATION is generated if glPixelTransfer is executed between the execution of glBegin and
       the corresponding execution of glEnd.

ASSOCIATED GETS
       glGet with argument GL_MAP_COLOR
       glGet with argument GL_MAP_STENCIL
       glGet with argument GL_INDEX_SHIFT
       glGet with argument GL_INDEX_OFFSET
       glGet with argument GL_RED_SCALE
       glGet with argument GL_RED_BIAS
       glGet with argument GL_GREEN_SCALE
       glGet with argument GL_GREEN_BIAS
       glGet with argument GL_BLUE_SCALE
       glGet with argument GL_BLUE_BIAS
       glGet with argument GL_ALPHA_SCALE
       glGet with argument GL_ALPHA_BIAS
       glGet with argument GL_DEPTH_SCALE
       glGet with argument GL_DEPTH_BIAS
       glGet with argument GL_POST_COLOR_MATRIX_RED_SCALE
       glGet with argument GL_POST_COLOR_MATRIX_RED_BIAS
       glGet with argument GL_POST_COLOR_MATRIX_GREEN_SCALE
       glGet with argument GL_POST_COLOR_MATRIX_GREEN_BIAS
       glGet with argument GL_POST_COLOR_MATRIX_BLUE_SCALE
       glGet with argument GL_POST_COLOR_MATRIX_BLUE_BIAS
       glGet with argument GL_POST_COLOR_MATRIX_ALPHA_SCALE
       glGet with argument GL_POST_COLOR_MATRIX_ALPHA_BIAS
       glGet with argument GL_POST_CONVOLUTION_RED_SCALE
       glGet with argument GL_POST_CONVOLUTION_RED_BIAS
       glGet with argument GL_POST_CONVOLUTION_GREEN_SCALE
       glGet with argument GL_POST_CONVOLUTION_GREEN_BIAS
       glGet with argument GL_POST_CONVOLUTION_BLUE_SCALE
       glGet with argument GL_POST_CONVOLUTION_BLUE_BIAS
       glGet with argument GL_POST_CONVOLUTION_ALPHA_SCALE
       glGet with argument GL_POST_CONVOLUTION_ALPHA_BIAS

SEE ALSO
       glCallList(3G),    glColorTable(3G),    glColorSubTable(3G),    glConvolutionFilter1D(3G),     glConvolutionFilter2D(3G),
       glCopyPixels(3G),    glCopyTexImage1D(3G),    glCopyTexImage2D(3G),   glCopyTexSubImage1D(3G),   glCopyTexSubImage2D(3G),
       glCopyTexSubImage3D(3G), glDrawPixels(3G), glNewList(3G), glPixelMap(3G),  glPixelStore(3G),  glPixelZoom(3G),  glReadPixels(3G),
       glTexImage1D(3G), glTexImage2D(3G), glTexImage3D(3G), glTexSubImage1D(3G), glTexSubImage2D(3G), glTexSubImage3D(3G)




                                                                                         GLPIXELTRANSFER(3G)

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