3G раздела

•glActiveTexture (3G)
  •glAttachShader (3G)
  •glBeginConditionalRender (3G)
•glBeginQuery (3G)
  •glBeginTransformFeedback (3G)
  •glBindAttribLocation (3G)
•glBindBuffer (3G)
  •glBindBufferBase (3G)
  •glBindBufferRange (3G)
•glBindFragDataLocation (3G)
  •glBindFragDataLocationIndexed (3G)
  •glBindFramebuffer (3G)
•glBindRenderbuffer (3G)
  •glBindSampler (3G)
  •glBindTexture (3G)
•glBindVertexArray (3G)
  •glBlendColor (3G)
  •glBlendEquation (3G)
•glBlendEquationSeparate (3G)
  •glBlendFunc (3G)
  •glBlendFuncSeparate (3G)
•glBlitFramebuffer (3G)
  •glBufferData (3G)
  •glBufferSubData (3G)
•glCheckFramebufferStatus (3G)
  •glClampColor (3G)
  •glClear (3G)
•glClearBuffer (3G)
  •glClearColor (3G)
  •glClearDepth (3G)
•glClearStencil (3G)
  •glClientWaitSync (3G)
  •glColorMask (3G)
•glCompileShader (3G)
  •glCompressedTexImage1D (3G)
  •glCompressedTexImage2D (3G)
•glCompressedTexImage3D (3G)
  •glCompressedTexSubImage1D (3G)
  •glCompressedTexSubImage2D (3G)
•glCompressedTexSubImage3D (3G)
  •glCopyBufferSubData (3G)
  •glCopyTexImage1D (3G)
•glCopyTexImage2D (3G)
  •glCopyTexSubImage1D (3G)
  •glCopyTexSubImage2D (3G)
•glCopyTexSubImage3D (3G)
  •glCreateProgram (3G)
  •glCreateShader (3G)
•glCullFace (3G)
  •glDeleteBuffers (3G)
  •glDeleteFramebuffers (3G)
•glDeleteProgram (3G)
  •glDeleteQueries (3G)
  •glDeleteRenderbuffers (3G)
•glDeleteSamplers (3G)
  •glDeleteShader (3G)
  •glDeleteSync (3G)
•glDeleteTextures (3G)
  •glDeleteVertexArrays (3G)
  •glDepthFunc (3G)
•glDepthMask (3G)
  •glDepthRange (3G)
  •glDetachShader (3G)
•glDisableVertexAttribArray (3G)
  •glDrawArrays (3G)
  •glDrawArraysInstanced (3G)
•glDrawBuffer (3G)
  •glDrawBuffers (3G)
  •glDrawElements (3G)
•glDrawElementsBaseVertex (3G)
  •glDrawElementsInstanced (3G)
  •glDrawElementsInstancedBaseVertex (3G)
•glDrawRangeElements (3G)
  •glDrawRangeElementsBaseVertex (3G)
  •glEnable (3G)
•glEnableVertexAttribArray (3G)
  •glFenceSync (3G)
  •glFinish (3G)
•glFlush (3G)
  •glFlushMappedBufferRange (3G)
  •glFramebufferRenderbuffer (3G)
•glFramebufferTexture (3G)
  •glFramebufferTextureLayer (3G)
  •glFrontFace (3G)
•glGenBuffers (3G)
  •glGenerateMipmap (3G)
  •glGenFramebuffers (3G)
•glGenQueries (3G)
  •glGenRenderbuffers (3G)
  •glGenSamplers (3G)
•glGenTextures (3G)
  •glGenVertexArrays (3G)
  •glGet (3G)
•glGetActiveAttrib (3G)
  •glGetActiveUniform (3G)
  •glGetActiveUniformBlock (3G)
•glGetActiveUniformBlockName (3G)
  •glGetActiveUniformName (3G)
  •glGetActiveUniformsiv (3G)
•glGetAttachedShaders (3G)
  •glGetAttribLocation (3G)
  •glGetBufferParameteriv (3G)
•glGetBufferPointerv (3G)
  •glGetBufferSubData (3G)
  •glGetCompressedTexImage (3G)
•glGetError (3G)
  •glGetFragDataIndex (3G)
  •glGetFragDataLocation (3G)
•glGetFramebufferAttachmentParameteriv (3G)
  •glGetMultisamplefv (3G)
  •glGetProgramInfoLog (3G)
•glGetProgramiv (3G)
  •glGetQueryiv (3G)
  •glGetQueryObject (3G)
•glGetRenderbufferParameteriv (3G)
  •glGetSamplerParameter (3G)
  •glGetShaderInfoLog (3G)
•glGetShaderiv (3G)
  •glGetShaderSource (3G)
  •glGetString (3G)
•glGetSynciv (3G)
  •glGetTexImage (3G)
  •glGetTexLevelParameter (3G)
•glGetTexParameter (3G)
  •glGetTransformFeedbackVarying (3G)
  •glGetUniformBlockIndex (3G)
•glGetUniformfv (3G)
  •glGetUniformIndices (3G)
  •glGetUniformiv (3G)
•glGetUniformLocation (3G)
  •glGetVertexAttribdv (3G)
  •glGetVertexAttribfv (3G)
•glGetVertexAttribiv (3G)
  •glGetVertexAttribPointerv (3G)
  •glHint (3G)
•glIsBuffer (3G)
  •glIsEnabled (3G)
  •glIsFramebuffer (3G)
•glIsProgram (3G)
  •glIsQuery (3G)
  •glIsRenderbuffer (3G)
•glIsSampler (3G)
  •glIsShader (3G)
  •glIsSync (3G)
•glIsTexture (3G)
  •glIsVertexArray (3G)
  •glLineWidth (3G)
•glLinkProgram (3G)
  •glLogicOp (3G)
  •glMapBuffer (3G)
•glMapBufferRange (3G)
  •glMultiDrawArrays (3G)
  •glMultiDrawElements (3G)
•glMultiDrawElementsBaseVertex (3G)
  •glMultiTexCoord (3G)
  •glPixelStore (3G)
•glPointParameter (3G)
  •glPointSize (3G)
  •glPolygonMode (3G)
•glPolygonOffset (3G)
  •glPrimitiveRestartIndex (3G)
  •glProvokingVertex (3G)
•glQueryCounter (3G)
  •glReadBuffer (3G)
  •glReadPixels (3G)
•glRenderbufferStorage (3G)
  •glRenderbufferStorageMultisample (3G)
  •glSampleCoverage (3G)
•glSampleMaski (3G)
  •glSamplerParameter (3G)
  •glScissor (3G)
•glShaderSource (3G)
  •glStencilFunc (3G)
  •glStencilFuncSeparate (3G)
•glStencilMask (3G)
  •glStencilMaskSeparate (3G)
  •glStencilOp (3G)
•glStencilOpSeparate (3G)
  •glTexBuffer (3G)
  •glTexImage1D (3G)
•glTexImage2D (3G)
  •glTexImage2DMultisample (3G)
  •glTexImage3D (3G)
•glTexImage3DMultisample (3G)
  •glTexParameter (3G)
  •glTexSubImage1D (3G)
•glTexSubImage2D (3G)
  •glTexSubImage3D (3G)
  •glTransformFeedbackVaryings (3G)
•glUniform1f (3G)
  •glUniform1fv (3G)
  •glUniform1i (3G)
•glUniform1iv (3G)
  •glUniform1ui (3G)
  •glUniform1uiv (3G)
•glUniform2f (3G)
  •glUniform2fv (3G)
  •glUniform2i (3G)
•glUniform2iv (3G)
  •glUniform2ui (3G)
  •glUniform2uiv (3G)
•glUniform3f (3G)
  •glUniform3fv (3G)
  •glUniform3i (3G)
•glUniform3iv (3G)
  •glUniform3ui (3G)
  •glUniform3uiv (3G)
•glUniform4f (3G)
  •glUniform4fv (3G)
  •glUniform4i (3G)
•glUniform4iv (3G)
  •glUniform4ui (3G)
  •glUniform4uiv (3G)
•glUniformBlockBinding (3G)
  •glUniformMatrix2fv (3G)
  •glUniformMatrix2x3fv (3G)
•glUniformMatrix2x4fv (3G)
  •glUniformMatrix3fv (3G)
  •glUniformMatrix3x2fv (3G)
•glUniformMatrix3x4fv (3G)
  •glUniformMatrix4fv (3G)
  •glUniformMatrix4x2fv (3G)
•glUniformMatrix4x3fv (3G)
  •glUseProgram (3G)
  •glValidateProgram (3G)
•glVertexAttrib (3G)
  •glVertexAttribDivisor (3G)
  •glVertexAttribPointer (3G)
•glViewport (3G)
  •glWaitSync (3G)