3G раздела
•glActiveTexture (3G) •glAttachShader (3G) •glBeginConditionalRender (3G) •glBeginQuery (3G) •glBeginTransformFeedback (3G) •glBindAttribLocation (3G) •glBindBuffer (3G) •glBindBufferBase (3G) •glBindBufferRange (3G) •glBindFragDataLocation (3G) •glBindFragDataLocationIndexed (3G) •glBindFramebuffer (3G) •glBindRenderbuffer (3G) •glBindSampler (3G) •glBindTexture (3G) •glBindVertexArray (3G) •glBlendColor (3G) •glBlendEquation (3G) •glBlendEquationSeparate (3G) •glBlendFunc (3G) •glBlendFuncSeparate (3G) •glBlitFramebuffer (3G) •glBufferData (3G) •glBufferSubData (3G) •glCheckFramebufferStatus (3G) •glClampColor (3G) •glClear (3G) •glClearBuffer (3G) •glClearColor (3G) •glClearDepth (3G) •glClearStencil (3G) •glClientWaitSync (3G) •glColorMask (3G) •glCompileShader (3G) •glCompressedTexImage1D (3G) •glCompressedTexImage2D (3G) •glCompressedTexImage3D (3G) •glCompressedTexSubImage1D (3G) •glCompressedTexSubImage2D (3G) •glCompressedTexSubImage3D (3G) •glCopyBufferSubData (3G) •glCopyTexImage1D (3G) •glCopyTexImage2D (3G) •glCopyTexSubImage1D (3G) •glCopyTexSubImage2D (3G) •glCopyTexSubImage3D (3G) •glCreateProgram (3G) •glCreateShader (3G) •glCullFace (3G) •glDeleteBuffers (3G) •glDeleteFramebuffers (3G) •glDeleteProgram (3G) •glDeleteQueries (3G) •glDeleteRenderbuffers (3G) •glDeleteSamplers (3G) •glDeleteShader (3G) •glDeleteSync (3G) •glDeleteTextures (3G) •glDeleteVertexArrays (3G) •glDepthFunc (3G) •glDepthMask (3G) •glDepthRange (3G) •glDetachShader (3G) •glDisableVertexAttribArray (3G) •glDrawArrays (3G) •glDrawArraysInstanced (3G) •glDrawBuffer (3G) •glDrawBuffers (3G) •glDrawElements (3G) •glDrawElementsBaseVertex (3G) •glDrawElementsInstanced (3G) •glDrawElementsInstancedBaseVertex (3G) •glDrawRangeElements (3G) •glDrawRangeElementsBaseVertex (3G) •glEnable (3G) •glEnableVertexAttribArray (3G) •glFenceSync (3G) •glFinish (3G) •glFlush (3G) •glFlushMappedBufferRange (3G) •glFramebufferRenderbuffer (3G) •glFramebufferTexture (3G) •glFramebufferTextureLayer (3G) •glFrontFace (3G) •glGenBuffers (3G) •glGenerateMipmap (3G) •glGenFramebuffers (3G) •glGenQueries (3G) •glGenRenderbuffers (3G) •glGenSamplers (3G) •glGenTextures (3G) •glGenVertexArrays (3G) •glGet (3G) •glGetActiveAttrib (3G) •glGetActiveUniform (3G) •glGetActiveUniformBlock (3G) •glGetActiveUniformBlockName (3G) •glGetActiveUniformName (3G) •glGetActiveUniformsiv (3G) •glGetAttachedShaders (3G) •glGetAttribLocation (3G) •glGetBufferParameteriv (3G) •glGetBufferPointerv (3G) •glGetBufferSubData (3G) •glGetCompressedTexImage (3G) •glGetError (3G) •glGetFragDataIndex (3G) •glGetFragDataLocation (3G) •glGetFramebufferAttachmentParameteriv (3G) •glGetMultisamplefv (3G) •glGetProgramInfoLog (3G) •glGetProgramiv (3G) •glGetQueryiv (3G) •glGetQueryObject (3G) •glGetRenderbufferParameteriv (3G) •glGetSamplerParameter (3G) •glGetShaderInfoLog (3G) •glGetShaderiv (3G) •glGetShaderSource (3G) •glGetString (3G) •glGetSynciv (3G) •glGetTexImage (3G) •glGetTexLevelParameter (3G) •glGetTexParameter (3G) •glGetTransformFeedbackVarying (3G) •glGetUniformBlockIndex (3G) •glGetUniformfv (3G) •glGetUniformIndices (3G) •glGetUniformiv (3G) •glGetUniformLocation (3G) •glGetVertexAttribdv (3G) •glGetVertexAttribfv (3G) •glGetVertexAttribiv (3G) •glGetVertexAttribPointerv (3G) •glHint (3G) •glIsBuffer (3G) •glIsEnabled (3G) •glIsFramebuffer (3G) •glIsProgram (3G) •glIsQuery (3G) •glIsRenderbuffer (3G) •glIsSampler (3G) •glIsShader (3G) •glIsSync (3G) •glIsTexture (3G) •glIsVertexArray (3G) •glLineWidth (3G) •glLinkProgram (3G) •glLogicOp (3G) •glMapBuffer (3G) •glMapBufferRange (3G) •glMultiDrawArrays (3G) •glMultiDrawElements (3G) •glMultiDrawElementsBaseVertex (3G) •glMultiTexCoord (3G) •glPixelStore (3G) •glPointParameter (3G) •glPointSize (3G) •glPolygonMode (3G) •glPolygonOffset (3G) •glPrimitiveRestartIndex (3G) •glProvokingVertex (3G) •glQueryCounter (3G) •glReadBuffer (3G) •glReadPixels (3G) •glRenderbufferStorage (3G) •glRenderbufferStorageMultisample (3G) •glSampleCoverage (3G) •glSampleMaski (3G) •glSamplerParameter (3G) •glScissor (3G) •glShaderSource (3G) •glStencilFunc (3G) •glStencilFuncSeparate (3G) •glStencilMask (3G) •glStencilMaskSeparate (3G) •glStencilOp (3G) •glStencilOpSeparate (3G) •glTexBuffer (3G) •glTexImage1D (3G) •glTexImage2D (3G) •glTexImage2DMultisample (3G) •glTexImage3D (3G) •glTexImage3DMultisample (3G) •glTexParameter (3G) •glTexSubImage1D (3G) •glTexSubImage2D (3G) •glTexSubImage3D (3G) •glTransformFeedbackVaryings (3G) •glUniform1f (3G) •glUniform1fv (3G) •glUniform1i (3G) •glUniform1iv (3G) •glUniform1ui (3G) •glUniform1uiv (3G) •glUniform2f (3G) •glUniform2fv (3G) •glUniform2i (3G) •glUniform2iv (3G) •glUniform2ui (3G) •glUniform2uiv (3G) •glUniform3f (3G) •glUniform3fv (3G) •glUniform3i (3G) •glUniform3iv (3G) •glUniform3ui (3G) •glUniform3uiv (3G) •glUniform4f (3G) •glUniform4fv (3G) •glUniform4i (3G) •glUniform4iv (3G) •glUniform4ui (3G) •glUniform4uiv (3G) •glUniformBlockBinding (3G) •glUniformMatrix2fv (3G) •glUniformMatrix2x3fv (3G) •glUniformMatrix2x4fv (3G) •glUniformMatrix3fv (3G) •glUniformMatrix3x2fv (3G) •glUniformMatrix3x4fv (3G) •glUniformMatrix4fv (3G) •glUniformMatrix4x2fv (3G) •glUniformMatrix4x3fv (3G) •glUseProgram (3G) •glValidateProgram (3G) •glVertexAttrib (3G) •glVertexAttribDivisor (3G) •glVertexAttribPointer (3G) •glViewport (3G) •glWaitSync (3G)